Sync daemon authority migration

This commit is contained in:
Meta Vens 2026-06-21 09:37:54 +01:00
commit 39a0dc8737
295 changed files with 25121 additions and 7360 deletions

View file

@ -5,9 +5,9 @@
using System.Collections.Generic;
using System.Linq;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float3 = Unity.Mathematics.float3;
using static CultMath.math;
using cfloat3 = CultMath.float3;
public class TurretController : Behavior, IInitializableBehavior
{
private List<Weapon> _weapons = new List<Weapon>();
@ -44,27 +44,29 @@ public class TurretController : Behavior, IInitializableBehavior
{
if (Entity.Target.Value != null)
{
var diff = Entity.Target.Value.Position - Entity.Position;
var entityPosition = Entity.CultPosition;
var targetPosition = Entity.Target.Value.CultPosition;
var diff = targetPosition - entityPosition;
if (_predictShots)
{
var targetHull = Entity.ItemManager.GetRuntimeItem(Entity.Target.Value.Hull);
var targetVelocity = float3(Entity.Target.Value.Velocity.x, 0, Entity.Target.Value.Velocity.y);
var targetVelocity = new cfloat3(Entity.Target.Value.CultVelocity.x, 0, Entity.Target.Value.CultVelocity.y);
var predictedPosition = AetheriaMath.FirstOrderIntercept(
Entity.Position, float3.zero, _shotSpeed,
Entity.Target.Value.Position, targetVelocity
entityPosition, cfloat3.zero, _shotSpeed,
targetPosition, targetVelocity
);
predictedPosition.y = Entity.Zone.GetHeight(predictedPosition.xz) + (float)(targetHull?.HullGridOffset ?? 0);
Entity.LookDirection = normalize(predictedPosition - Entity.Position);
Entity.CultLookDirection = normalize(predictedPosition - entityPosition);
}
else
Entity.LookDirection = normalize(diff);
Entity.CultLookDirection = normalize(diff);
var dist = length(diff);
foreach (var x in _weapons)
{
var fire = dot(
x.Direction,
Entity.LookDirection) > .99f;
Entity.CultLookDirection) > .99f;
if (x.EvaluateRange() > dist && fire)
{
x.Activate();