Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
9116946874
commit
38c47d80ed
5 changed files with 205 additions and 0 deletions
|
|
@ -173,6 +173,11 @@ public class GameplaySettings
|
|||
public float ThermalQualityMin = 2;
|
||||
public float ThermalQualityMax = .25f;
|
||||
public float DefaultShutdownPerformance = .25f;
|
||||
// Free-floating bodies (floating items, mines): drag on a launch velocity, drag on the force-driven drift, and
|
||||
// how strongly the zone force accelerates it.
|
||||
public float FloatingBodyDrag = .05f;
|
||||
public float FloatingBodyLaunchDrag = .2f;
|
||||
public float FloatingBodyGravity = 1f;
|
||||
public float SevereHeatstrokeRiskThreshold = .25f;
|
||||
public float WormholeDepth = 1000;
|
||||
public float WormholeExitVelocity = 20;
|
||||
|
|
|
|||
Loading…
Reference in a new issue