Move orbital runtime seam onto typed orbit keys
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10 changed files with 125 additions and 20 deletions
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@ -81,7 +81,7 @@ public class LoadoutGenerator
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return null;
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}
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var hull = ItemManager.CreateEquippableInstance(hullRow);
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var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
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var entity = new OrbitalEntity(ItemManager, null, hull, "", ItemManager.GameplaySettings.DefaultEntitySettings);
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entity.Faction = Faction;
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OutfitEntity(entity);
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return EntityConstructionBlueprintProjector.CaptureBlueprint(entity) as OrbitalEntityConstructionBlueprint;
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@ -96,7 +96,7 @@ public class LoadoutGenerator
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return null;
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}
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var hull = ItemManager.CreateEquippableInstance(hullRow);
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var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
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var entity = new OrbitalEntity(ItemManager, null, hull, "", ItemManager.GameplaySettings.DefaultEntitySettings);
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entity.Faction = Faction;
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var emptyShape = entity.UnoccupiedSpace;
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