release map: ships-addon line at 1d4aa626 (footprint split out, underlay waits on question, livery and mesh-mounts holds)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 5 additions and 3 deletions
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@ -22,7 +22,8 @@ Cuts without a `cut_spec`, withdrawn 2026-10-12 under map-only-what-runs: a spec
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- material-library-export: Blender material export: a faithful node-group dumper, Export and Check Material Graph calling AetherDb, the library. Waits on: material-graph (held post-demo by ruling demo-material-scope; blocked on material-graph).
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- hull-bakes: MaterialBakes: content-addressed pair and wear bakes dispatched from generated kernels, refcounted, read back and. Waits on: material-lowering (held post-demo by ruling demo-material-scope; blocked on material-lowering).
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- material-lowering: Material lowering: MaterialGraph to CultMath expression IR, generated compute kernels per graph (surface, worn. Waits on: material-graph, material-library-export (held post-demo by ruling demo-material-scope; blocked on material-graph).
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- ships-studio-schematic: Studio draws a mod hull's shipped schematic strokes under its cell grid and paints hardpoint footprints, with the rules. Waits on: nothing in the mind (ready but not queued).
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- ships-studio-schematic: Studio draws a mod hull's shipped schematic path (ShipAuthoring.SchematicLines) under its cell grid, display-only. Its footprint half was split out as spec cut-ships-studio-footprint.r1 (2026-10-17). r1's rule, 2 m per cell from Ship Root, claims a model-to-cell scale that ruling schematic-and-model-are-separate-spaces rejects. Waits on: question studio-underlay-registration (rec fit-to-cells) and ships-studio-footprint (same drawer file).
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- ships-hull-livery: Faction.Livery, resolved over the hull's factory paint for that faction's ships. Key 18 is free at master 1d4aa626 (16 is reserved for Relations, 17 is Doctrine), and the unmerged assembly-from-maker branch reserves 18 for it in a comment and takes 19 and 20. r1 was withdrawn 2026-10-12: its question hull-livery-scope fell to ruling mask-channels-place-materials, so liveries set parameters on mask-placed materials. No HullPaint, LiveryRules or Livery type exists on master. Carries follow-up livery-key-collision. Waits on: a demo-shaped ships-hull-material (ruling demo-material-scope: baked maps, a mask and the one hull shader), which has no spec in force.
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- controls-ai-bearing: Controls 5: AI ships turn to bring their chosen weapon group to bear (broadsides for side mounts, the nose for forward. Waits on: controls-helm, controls-mount-aim (refresh needed (Broadside scenario gone)).
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- controls-hud: Controls 3: the HUD shows each weapon group's solution state on its crosshair (on solution, free, holding), arcs in the. Waits on: controls-mount-aim (refresh needed (HUD overlap, 48-commit drift)).
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- ai-autofire: Missiles 4: the AI fires through the same chooser. Combat and TurretController take each weapon's subject from. Waits on: autofire-threshold, controls-ai-bearing (blocked on autofire-threshold and controls-ai-bearing).
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@ -41,7 +42,7 @@ Cuts without a `cut_spec`, withdrawn 2026-10-12 under map-only-what-runs: a spec
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- broadside-gunboat: Broadside returns on a real gunboat: the operator's Zhestokost line-gunboat package (side-rotated Ballistic hardpoints). Waits on: mods-in-tree, package-product (blocked on package-product and the operator package).
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- demo-cast-hulls: Demo cast hulls land (r3): the operator's five packages under GameData/Mods, each its maker's ship under its own name. Waits on: mods-in-tree, pirates-record, package-product, boss-hull-derived (blocked on package-product, boss-hull-derived and operator packages).
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- minor-power-makers: Aya Collective, Megiddo and Orbital Forge in the catalog: an AetherDb one-shot authors three manufacturer-only. Waits on: maker-only-faction, pd-gear, pirates-record, gear-without-presence, generic-design-names (blocked on maker-only-faction merge and generic-design-names; ruling catalog-breadth-now (superseded catalog-breadth-after-visibility 2026-10-13): runs now, refresh against master first).
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- ships-addon-mesh-mounts: Blender thruster and radiator mounts (from mounts r3): meshes from selected faces or a tagged mesh, each with its row. Waits on: ships-addon-mounts (blocked on ships-addon-mounts).
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- ships-addon-mesh-mounts: Blender thruster and radiator mounts (from mounts r3): meshes from selected faces or a tagged mesh, each with its row. ships-addon-mounts merged at 26cdd578, so that is no longer what blocks it. Mesh-mounts would extend the add-on's derivation of a row's Position from the model (mounted_position(cell_at(...)), tools/blender/aetheria_ships/__init__.py, CELL_SIZE 2.0 in hull_grid.py) to thrusters and radiators. Ruling schematic-and-model-are-separate-spaces forbids that derivation, pending the operator's confirmation. Waits on: the operator walkthrough on Starfire (rulings hardpoint-work-held-for-walkthrough and thrusters-radiators-are-meshes; follow-up addon-derives-schematic-from-model). Re-map it after that walkthrough, with mount-by-name as the link.
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- ships-addon-mask-bakes: Blender mask helpers (from paint r2): Suggest Regions by weighted k-means in CIELAB, Bake Starting Mask, Bake Wear from. Waits on: ships-addon-paint (blocked on ships-addon-paint).
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- ships-addon-paint: Blender hull mask record (r3): mask slot, New Mask, factory livery, Package UV0 and mask checks, ship.mask.png, region. Waits on: ships-hull-material, ships-addon-frame, ships-addon-guards (blocked on ships-hull-material (premise obsolete under mask-channels-place-materials)).
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- matrix-coilguns: Weapon matrix, EMPS row: Light Coilgun, Coilgun, Railgun and Heavy Railgun at Small to ExtraLarge, with roles and two. Waits on: nothing in the mind (refresh needed; ruling catalog-breadth-now (superseded catalog-breadth-after-visibility 2026-10-13): runs now, refresh against master first).
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@ -471,7 +472,8 @@ record.
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| spec | `material-library-export` | full game | Same. |
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| spec | `material-lowering` | full game | Same. |
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| spec | `hull-bakes` | full game | Same. |
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| spec | `ships-studio-schematic` | full game | Authoring comfort in Studio; the demo's few hulls do not need it. |
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| spec | `ships-studio-schematic` | full game | The line-art underlay is authoring comfort; the demo's few hulls do not need it. |
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| spec | `ships-studio-footprint` | demo | Under `schematic-and-model-are-separate-spaces`, hardpoint footprints are authored, not derived. Every demo hull (`demo-content-bar`, `demo-cast`) needs them painted somewhere, and Studio is that pane. |
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| spec | `ships-addon-gizmos` | full game | Same. |
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| spec | `mining-index-tree` | full game | Sublinear index: wanted, not critical (ruling). |
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| spec | `mining-belt-cells` | full game | Same. |
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