Remember a hostile's stance with its sighting; pin the lapse, claim and distance rules

RememberedHostiles read the stance the freshest reveal was made under (Reveal.Hostile, surfaced as Contact.Hostile) instead of IsHostileTo now, so a hostile held by the observer's override keeps its marker and the music after it dies or warps, until the bearing lapses. The departure test no longer re-sets the override. New tests: the Detected clause for an in-zone lapsed hostile, position independence for far hostiles on three sides, a within-category lie in ClaimedClasses, and the stale warning of a docked ship. The HUD no longer collects sweeps for a docked ship, and a sweep flash resets the pooled lock indicator's motion.

Untested here: the Unity-side changes (ActionGameManager) have no headless test and no compile has run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-14 16:12:44 +02:00
commit 2ea329e6f1
5 changed files with 110 additions and 11 deletions

View file

@ -103,7 +103,9 @@ public readonly struct PaintWarning
// replaces the earlier one. Position is never carried: only the track gives it. `Item` stays the true item: it is the
// book's key and what aim reads. `Claimed` is the class the act claimed, and is what every classifying reader reads
// (aetheria-ew, classify-from-belief). A null `Channel` is a reveal by the observer's own scan (Entity.RecordInspection),
// whose `Claimed` is the subject's claim for the item.
// whose `Claimed` is the subject's claim for the item. `Hostile` is the observer's stance toward the subject at that act
// (IsHostileTo then): remembered with the sighting, so a subject that departs and takes the observer's stance for it along
// is still the hostile it was seen to be.
public readonly struct Reveal
{
public readonly EquippedItem Item;
@ -111,9 +113,11 @@ public readonly struct Reveal
public readonly SignatureChannel? Channel;
public readonly float2 Bearing;
public readonly float Time;
public readonly bool Hostile;
public Reveal(EquippedItem item, SignatureChannel? channel, float2 bearing, float time, EquippableItemData claimed)
public Reveal(EquippedItem item, SignatureChannel? channel, float2 bearing, float time, EquippableItemData claimed, bool hostile)
{
Hostile = hostile;
Item = item;
Claimed = claimed;
Channel = channel;
@ -170,7 +174,8 @@ public readonly struct Departure
// membership of VisibleEntities. Classified: detected, with any reveal in the book. Identified: the track has reached
// TargetGearInfoThreshold, and holds a hull belief: Profile, the hull class this observer believes the subject is (null
// below Identified; aetheria-ew, classify-from-belief; seen-through arrives with the judge). Bearing is the true
// bearing while tracked, else the freshest reveal's.
// bearing while tracked, else the freshest reveal's. Hostile: the stance that freshest reveal was made under (false with
// none), the one hostility a remembered contact has once its subject is gone.
public readonly struct Contact
{
public readonly bool Detected;
@ -180,9 +185,11 @@ public readonly struct Contact
public readonly float2 Bearing;
public readonly float Info;
public readonly HullData Profile;
public readonly bool Hostile;
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info, HullData profile)
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info, HullData profile, bool hostile)
{
Hostile = hostile;
Profile = profile;
Detected = detected;
Tracked = tracked;