Demo Hotfixes
Replaced Unity TAA with PlayDead TAA Custom keyboard layout test scene Adjusted Aetheric Drive VFX to be more subtle Reworked stardust VFX to reduce flickering artifacts Added Action Bar & weapon groups saving/loading Implemented security levels and faction safe zone visualization Improved station placement (now include defensive turrets)
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128 changed files with 12821 additions and 561 deletions
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@ -55,16 +55,16 @@ public class LoadoutGenerator
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return EntitySerializer.Pack(entity);
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}
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public EntityPack GenerateTurretLoadout()
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public OrbitalEntityPack GenerateTurretLoadout()
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{
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var hull = ItemManager.CreateInstance(RandomHull(HullType.Turret)) as EquippableItem;
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var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
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entity.Faction = Faction;
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OutfitEntity(entity);
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return EntitySerializer.Pack(entity);
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return EntitySerializer.Pack(entity) as OrbitalEntityPack;
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}
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public EntityPack GenerateStationLoadout()
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public OrbitalEntityPack GenerateStationLoadout()
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{
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var hullData = RandomHull(HullType.Station);
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var hull = ItemManager.CreateInstance(hullData) as EquippableItem;
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@ -96,7 +96,7 @@ public class LoadoutGenerator
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cargo.TryStore(instance);
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}
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return EntitySerializer.Pack(entity);
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return EntitySerializer.Pack(entity) as OrbitalEntityPack;
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}
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public HullData RandomHull(HullType type, Predicate<HullData> hullFilter = null)
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