Bearing markers read the observer's live stance; a ship out of the zone holds no warnings

The hostility stamp (Reveal.Hostile, Contact.Hostile) is deleted: the observer knows its own
stance live. The real fault was the IFF override being dropped when its subject departs while
the book still remembers it; the override now goes when the book drops the subject (ReleaseStance),
so RememberedHostiles reads IsHostileTo. A ship removed from the zone clears its paint inbox and
incoming warnings at the owner, so the Parent == null gate in ActionGameManager is deleted.
Tests pin both stance directions after the act, the departed override hostile, the exclusive
memory window at the equality, and the empty inbox. Unbuilt until the verify job; Unity side not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-14 17:53:58 +02:00
commit 2ba41373bd
4 changed files with 126 additions and 30 deletions

View file

@ -306,9 +306,13 @@ public abstract class Entity
VisibleEntities.Remove(remove.Value);
VisibleEnemies.Remove(remove.Value);
VisibleFriendlies.Remove(remove.Value);
// A stance lasts the sitting: it goes with an entity gone for good (destroyed, warped away, unloaded), not
// with a ship docking, which leaves the zone parented to its dock (TryDock) and rejoins it on undock.
if (remove.Value.Parent == null) _iffOverrides.Remove(remove.Value);
if (remove.Value == this)
{
// A ship out of the zone is no longer published to: it holds no warnings (nothing would ever clear them).
_paintInbox.Clear();
_incomingPaints.Clear();
}
ReleaseStance(remove.Value);
if (_grudgeSubscriptions.TryGetValue(remove.Value, out var grudgeSubs))
{
foreach (var s in grudgeSubs) s.Dispose();
@ -961,7 +965,7 @@ public abstract class Entity
if (!_active || item == null || !Zone.Entities.Contains(subject) || PerceivesDestroyed(subject, item)) return;
if (!_reveals.TryGetValue(subject, out var book))
_reveals[subject] = book = new Dictionary<EquippedItem, Reveal>();
book[item] = new Reveal(item, channel, normalize((subject.Position - Position).xz), Zone.Time, claimed, IsHostileTo(subject));
book[item] = new Reveal(item, channel, normalize((subject.Position - Position).xz), Zone.Time, claimed);
}
// A finished scan (Scanner.Execute; rulings scan-is-an-act, quiet-gear-identifiable-hull-layout-known: quiet gear
@ -985,6 +989,14 @@ public abstract class Entity
item.EquippableItem.IsDestroyed
&& EntityInfoGathered.TryGetValue(subject, out var info) && info >= ItemManager.GameplaySettings.TargetGearInfoThreshold;
// A stance lasts the sitting: it goes with a subject gone for good (destroyed, warped away, unloaded) once the book no
// longer remembers it, not with a ship docking, which leaves the zone parented to its dock (TryDock) and rejoins it on
// undock. Called when the subject leaves the zone and when the book drops it, so the override and the book end together.
private void ReleaseStance(Entity subject)
{
if (subject.Parent == null && !Zone.Entities.Contains(subject) && !_reveals.ContainsKey(subject)) _iffOverrides.Remove(subject);
}
// The book's one way out (caller: Sense): `item` null ends every reveal of `subject`, otherwise that item's.
// The subject's key goes with its last entry.
private void EndReveals(Entity subject, EquippedItem item)
@ -992,7 +1004,9 @@ public abstract class Entity
if (!_reveals.TryGetValue(subject, out var book)) return;
if (item != null) book.Remove(item);
else book.Clear();
if (book.Count == 0) _reveals.Remove(subject);
if (book.Count != 0) return;
_reveals.Remove(subject);
ReleaseStance(subject);
}
// The subjects this observer holds any reveal of, departed ones included until the prune: with VisibleEntities, every
@ -1000,10 +1014,10 @@ public abstract class Entity
public IReadOnlyCollection<Entity> RevealedSubjects => _reveals.Keys;
// The hostile subjects this observer holds only by a bearing: revealed, Detected, not Tracked (what bearing markers and
// the music show). Hostile is the stance the freshest reveal was made under (Contact.Hostile), not IsHostileTo now: the
// stance an override gave goes with the subject when it departs, and the marker lasts until the bearing lapses. Reads the
// book and ContactOf, never the subject's Position or gear.
public IEnumerable<Entity> RememberedHostiles => RevealedSubjects.Where(s => ContactOf(s) is { Detected: true, Tracked: false, Hostile: true });
// the music show). Hostile is the observer's own live stance (IsHostileTo): the observer always knows its own decision,
// and an override outlives a departed subject exactly as long as the book remembers it (ReleaseStance). Reads the book
// and ContactOf, never the subject's Position or gear.
public IEnumerable<Entity> RememberedHostiles => RevealedSubjects.Where(s => IsHostileTo(s) && ContactOf(s) is { Detected: true, Tracked: false });
// What this observer has seen `subject`'s items do: each item's latest act, and nothing the subject's present
// gear or Durability says (ruling contact-reads-book-aim-reads-live). A reveal ends only on what this observer
@ -1067,7 +1081,7 @@ public abstract class Entity
var bearing = tracked ? normalize((subject.Position - Position).xz) : remembered ? freshest.Bearing : default;
var identified = info >= settings.TargetGearInfoThreshold;
// Profile is the one derivation of the hull this observer believes (no stored belief until the judge, ew-masquerade).
return new Contact(detected, tracked, detected && any, identified, bearing, info, identified ? subject.ClaimedHull : null, any && freshest.Hostile);
return new Contact(detected, tracked, detected && any, identified, bearing, info, identified ? subject.ClaimedHull : null);
}
// What this observer's instruments receive of other ships' acts this tick (Zone.Update calls it once, after every

View file

@ -103,9 +103,7 @@ public readonly struct PaintWarning
// replaces the earlier one. Position is never carried: only the track gives it. `Item` stays the true item: it is the
// book's key and what aim reads. `Claimed` is the class the act claimed, and is what every classifying reader reads
// (aetheria-ew, classify-from-belief). A null `Channel` is a reveal by the observer's own scan (Entity.RecordInspection),
// whose `Claimed` is the subject's claim for the item. `Hostile` is the observer's stance toward the subject at that act
// (IsHostileTo then): remembered with the sighting, so a subject that departs and takes the observer's stance for it along
// is still the hostile it was seen to be.
// whose `Claimed` is the subject's claim for the item.
public readonly struct Reveal
{
public readonly EquippedItem Item;
@ -113,11 +111,9 @@ public readonly struct Reveal
public readonly SignatureChannel? Channel;
public readonly float2 Bearing;
public readonly float Time;
public readonly bool Hostile;
public Reveal(EquippedItem item, SignatureChannel? channel, float2 bearing, float time, EquippableItemData claimed, bool hostile)
public Reveal(EquippedItem item, SignatureChannel? channel, float2 bearing, float time, EquippableItemData claimed)
{
Hostile = hostile;
Item = item;
Claimed = claimed;
Channel = channel;
@ -174,8 +170,7 @@ public readonly struct Departure
// membership of VisibleEntities. Classified: detected, with any reveal in the book. Identified: the track has reached
// TargetGearInfoThreshold, and holds a hull belief: Profile, the hull class this observer believes the subject is (null
// below Identified; aetheria-ew, classify-from-belief; seen-through arrives with the judge). Bearing is the true
// bearing while tracked, else the freshest reveal's. Hostile: the stance that freshest reveal was made under (false with
// none), the one hostility a remembered contact has once its subject is gone.
// bearing while tracked, else the freshest reveal's.
public readonly struct Contact
{
public readonly bool Detected;
@ -185,11 +180,9 @@ public readonly struct Contact
public readonly float2 Bearing;
public readonly float Info;
public readonly HullData Profile;
public readonly bool Hostile;
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info, HullData profile, bool hostile)
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info, HullData profile)
{
Hostile = hostile;
Profile = profile;
Detected = detected;
Tracked = tracked;