Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing

6c.1 (operator ruling 2026-09-19): Resolution stays a benefit -- higher is
better -- so HitProbability derives its sensor ceiling as the reciprocal of
Resolution instead of reading Resolution as the ceiling directly. The
authored 1-cell/2-cell targeting systems' Resolution values move to the new
scale in the next (data) commit.

6c.2: LoadoutGenerator.FillInterior no longer throws InvalidLoadoutException
when no targeting-system product is available to a galaxy -- it degrades to
no targeting system and logs the gap, safe only because Cut 5.1 already gave
unaided fire a floor (GameplaySettings.UnaidedTracking).

Adds FireControlCut6cTests.cs pinning both: HigherResolutionYieldsHigherOrEqualHitProbability
(dies if Resolution is read as the ceiling directly) and
NoSellerDegradesToUnaidedInsteadOfThrowing (dies if the throw is restored).

dotnet test tests/Aetheria.Shared.Tests: 210 passed, 0 failed.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-19 18:31:46 +02:00
commit 29fcc3ee9e
4 changed files with 313 additions and 10 deletions

View file

@ -22,7 +22,10 @@ public class TargetingSystemData : BehaviorData
// The info level (see Entity.EntityInfoGathered) at which sensor state stops limiting hits. Below the
// system's own resolution, an otherwise-earned hit still degrades on account of thin sensor data;
// consumed by Cut 3's roll.
// consumed by Cut 3's roll. Higher is better, same as every other stat here: Cut 6c.1 (operator ruling
// 2026-09-19) has FireControl.HitProbability take Resolution's reciprocal to derive the actual info
// ceiling (ceiling = detection + (1 - detection) / Resolution), so authoring a bigger number buys a lower
// ceiling -- less info needed -- rather than the field's own value being read as the ceiling directly.
[Inspectable, JsonProperty("resolution"), Key(2), RuntimeInspectable]
public PerformanceStat Resolution = new PerformanceStat();