Add native reactive client state access

This commit is contained in:
Meta Vens 2026-06-29 04:18:22 +01:00
commit 296a0b6de8
26 changed files with 258 additions and 244 deletions

View file

@ -518,7 +518,7 @@ public class TradeMenu : MonoBehaviour
try
{
_stationRefit = ResolveClient().State.Document<AetheriaRuntimeStationRefitDocument>().Reactive();
_stationRefit = ResolveClient().State.Reactive<AetheriaRuntimeStationRefitDocument>();
}
catch (Exception ex)
{
@ -533,7 +533,7 @@ public class TradeMenu : MonoBehaviour
docking = null;
try
{
_currentDocking ??= ResolveClient().State.Document<AetheriaRuntimeCurrentDockingDocument>().Reactive();
_currentDocking ??= ResolveClient().State.Reactive<AetheriaRuntimeCurrentDockingDocument>();
docking = _currentDocking.Current;
return docking != null;
}
@ -627,7 +627,7 @@ public class TradeMenu : MonoBehaviour
try
{
_catalog = ResolveClient().State.Document<AetheriaRuntimeCatalogSnapshot>().Reactive();
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
}
catch (Exception ex)
{
@ -645,7 +645,7 @@ public class TradeMenu : MonoBehaviour
try
{
_playerSettings = ResolveClient()
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
}
catch (Exception ex)
{