Add native reactive client state access

This commit is contained in:
Meta Vens 2026-06-29 04:18:22 +01:00
commit 296a0b6de8
26 changed files with 258 additions and 244 deletions

View file

@ -175,7 +175,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_sectorMap ??= ResolveClient()
.State.Document<AetheriaRuntimeSectorMapDocument>().Reactive();
.State.Reactive<AetheriaRuntimeSectorMapDocument>();
var sectorMap = _sectorMap?.Current;
return (sectorMap?.Zones ?? Array.Empty<AetheriaRuntimeSectorMapZone>())
.FirstOrDefault(zone => zone.ZoneIndex == zoneIndex);
@ -203,9 +203,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
var nextZoneDetails = ResolveClient()
.State
.Document<AetheriaRuntimeZoneDetailsDocument>(zoneIndex)
.Reactive();
.State.Reactive<AetheriaRuntimeZoneDetailsDocument>(zoneIndex);
_zoneDetails?.Dispose();
_zoneDetailsIndex = zoneIndex;
_zoneDetails = nextZoneDetails;
@ -231,7 +229,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_catalog = ResolveClient().State.Document<AetheriaRuntimeCatalogSnapshot>().Reactive();
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
}
catch (Exception ex)
{
@ -249,7 +247,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_playerSettings = ResolveClient()
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
}
catch (Exception ex)
{
@ -320,7 +318,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_currentZone ??= ResolveClient()
.State.Document<AetheriaRuntimeCurrentZoneDocument>().Reactive();
.State.Reactive<AetheriaRuntimeCurrentZoneDocument>();
}
catch (Exception ex)
{