Add native reactive client state access

This commit is contained in:
Meta Vens 2026-06-29 04:18:22 +01:00
commit 296a0b6de8
26 changed files with 258 additions and 244 deletions

View file

@ -129,14 +129,8 @@ public class MapRenderer : MonoBehaviour
var client = ResolveClient();
var viewport = ResolveViewportBounds();
ClearViewportCaches();
_objectsViewport = client
.State
.Document<AetheriaRuntimeObjectsViewportDocument>(viewport)
.Reactive();
_renderSplatsViewport = client
.State
.Document<AetheriaRuntimeRenderSplatsViewportDocument>(viewport)
.Reactive();
_objectsViewport = client.State.Reactive<AetheriaRuntimeObjectsViewportDocument>(viewport);
_renderSplatsViewport = client.State.Reactive<AetheriaRuntimeRenderSplatsViewportDocument>(viewport);
var objectsViewport = _objectsViewport?.Current;
var zoneName = string.IsNullOrWhiteSpace(objectsViewport?.ZoneName)
@ -319,7 +313,7 @@ public class MapRenderer : MonoBehaviour
try
{
_playerSettings ??= ResolveClient()
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
return _playerSettings?.Current?.ShowAsteroidsInMinimap ?? false;
}
catch (Exception ex)