Add native reactive client state access

This commit is contained in:
Meta Vens 2026-06-29 04:18:22 +01:00
commit 296a0b6de8
26 changed files with 258 additions and 244 deletions

View file

@ -965,7 +965,7 @@ public class InventoryMenu : MonoBehaviour
try
{
_currentEntity = ResolveClient()
.State.Document<AetheriaRuntimeCurrentEntityDocument>().Reactive();
.State.Reactive<AetheriaRuntimeCurrentEntityDocument>();
}
catch (Exception ex)
{
@ -983,7 +983,7 @@ public class InventoryMenu : MonoBehaviour
try
{
_stationRefit = ResolveClient()
.State.Document<AetheriaRuntimeStationRefitDocument>().Reactive();
.State.Reactive<AetheriaRuntimeStationRefitDocument>();
}
catch (Exception ex)
{
@ -1001,9 +1001,7 @@ public class InventoryMenu : MonoBehaviour
try
{
var nextInventory = ResolveClient()
.State
.Document<AetheriaRuntimeInventoryDocument>(entityIndex)
.Reactive();
.State.Reactive<AetheriaRuntimeInventoryDocument>(entityIndex);
_inventory?.Dispose();
_inventoryEntityIndex = entityIndex;
_inventory = nextInventory;
@ -1075,7 +1073,7 @@ public class InventoryMenu : MonoBehaviour
try
{
_catalog = ResolveClient().State.Document<AetheriaRuntimeCatalogSnapshot>().Reactive();
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
}
catch (Exception ex)
{
@ -1093,7 +1091,7 @@ public class InventoryMenu : MonoBehaviour
try
{
_playerSettings = ResolveClient()
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
}
catch (Exception ex)
{