Add native reactive client state access
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26 changed files with 258 additions and 244 deletions
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@ -95,7 +95,7 @@ public static class AetheriaUnityRuntimeClientProvider
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try
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{
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_playerSettingsDocument ??= ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
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.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
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.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
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var stored = _playerSettingsDocument.Current;
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if (stored == null)
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