Add native reactive client state access

This commit is contained in:
Meta Vens 2026-06-29 04:18:22 +01:00
commit 296a0b6de8
26 changed files with 258 additions and 244 deletions

View file

@ -95,7 +95,7 @@ public static class AetheriaUnityRuntimeClientProvider
try
{
_playerSettingsDocument ??= ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
var stored = _playerSettingsDocument.Current;
if (stored == null)