Add native reactive client state access
This commit is contained in:
parent
e15eb1b22b
commit
296a0b6de8
26 changed files with 258 additions and 244 deletions
|
|
@ -212,9 +212,9 @@ public sealed class AetheriaUnityObservedDockingIndex : IDisposable
|
|||
if (state == null)
|
||||
return;
|
||||
|
||||
_currentEntity ??= state.Document<AetheriaRuntimeCurrentEntityDocument>().Reactive();
|
||||
_currentDocking ??= state.Document<AetheriaRuntimeCurrentDockingDocument>().Reactive();
|
||||
_stationRefit ??= state.Document<AetheriaRuntimeStationRefitDocument>().Reactive();
|
||||
_currentEntity ??= state.Reactive<AetheriaRuntimeCurrentEntityDocument>();
|
||||
_currentDocking ??= state.Reactive<AetheriaRuntimeCurrentDockingDocument>();
|
||||
_stationRefit ??= state.Reactive<AetheriaRuntimeStationRefitDocument>();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
|
|||
Loading…
Reference in a new issue