Wormholes Fixed
Fixed issues when jumping to another zone: All bodies from the old zone are correctly destroyed Ship controls & UI transfer smoothly to new ship instance Animation issues are sorted
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adfb200a91
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273095afec
8 changed files with 66 additions and 38 deletions
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@ -222,7 +222,7 @@ public class Ship : Entity
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public override void Update(float delta)
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{
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if (_active && !_exitingWormhole)
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if (_active && !_exitingWormhole && !_enteringWormhole)
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{
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foreach (var thruster in _allThrusters) thruster.Axis = 0;
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var rightThrusterTorqueCompensation = abs(RightStrafeTotalTorque) / RightStrafeTorqueThrusters.Length;
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@ -287,8 +287,8 @@ public class Ship : Entity
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}
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else
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{
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var exitLerp = _wormholeAnimationProgress - ItemManager.GameplaySettings.WormholeExitCurveStart /
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(1 - ItemManager.GameplaySettings.WormholeExitCurveStart);
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var exitLerp = (_wormholeAnimationProgress - ItemManager.GameplaySettings.WormholeExitCurveStart) /
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(1 - ItemManager.GameplaySettings.WormholeExitCurveStart);
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exitLerp *= exitLerp; // Square the interpolation variable to produce curve with zero slope at start
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Position.xz = _wormholePosition + normalize(_wormholeExitVelocity) * exitLerp * ItemManager.GameplaySettings.WormholeExitRadius;
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Rotation = quaternion.LookRotation(
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