Use reactive documents for viewport rendering
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5a8f8f4565
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4 changed files with 65 additions and 30 deletions
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@ -40,8 +40,8 @@ public class MapRenderer : MonoBehaviour
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private RenderTexture _mapTexture;
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private int2 _size;
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private bool _init;
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private AetheriaRuntimeObjectsViewportSession _objectsViewport;
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private AetheriaRuntimeRenderSplatsViewportSession _renderSplatsViewport;
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private CultMeshReactiveDocument<AetheriaRuntimeObjectsViewportDocument> _objectsViewport;
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private CultMeshReactiveDocument<AetheriaRuntimeRenderSplatsViewportDocument> _renderSplatsViewport;
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private float _nextViewportRefreshTime;
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private readonly List<RawImage> _rtsIconPool = new List<RawImage>();
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private string _clientStatePath = "";
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@ -132,11 +132,11 @@ public class MapRenderer : MonoBehaviour
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_objectsViewport = client
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.State
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.Viewports
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.ObserveObjects(viewport);
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.ReactiveObjects(viewport);
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_renderSplatsViewport = client
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.State
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.Viewports
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.ObserveRenderSplats(viewport);
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.ReactiveRenderSplats(viewport);
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var objectsViewport = _objectsViewport?.Current;
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var zoneName = string.IsNullOrWhiteSpace(objectsViewport?.ZoneName)
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