Convert engine types through CultMath.UnityBridge

CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-14 17:47:33 +02:00
commit 2281793154
17 changed files with 86 additions and 63 deletions

View file

@ -126,7 +126,7 @@
},
"com.unity.mathematics": {
"version": "1.3.3",
"depth": 0,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@ -242,6 +242,13 @@
},
"url": "https://packages.unity.com"
},
"org.gamecult.cultmath": {
"version": "https://github.com/GameCult/CultLib.git?path=/packages/cultmath/unity/org.gamecult.cultmath#cultmath-unity-v0.2.1",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "f0605367e0d7e57941a57bacb0b8cb8d893073be"
},
"com.unity.modules.accessibility": {
"version": "1.0.0",
"depth": 0,