Split ZoneRenderer asset palette from GameSettings
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parent
0768b868fd
commit
21b3abca9f
3 changed files with 15 additions and 5 deletions
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@ -2140,6 +2140,7 @@ static void RequireDaemonRenderQueryAuthority(string root)
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"public void LoadDaemonZoneView(",
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"IReadOnlyDictionary<int, Entity> observedEntityFacadesByDaemonIndex,",
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"AetheriaRuntimeRunCheckpointCommit daemonRun = null",
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"public BodySettingsCollection[] BodySettingsCollections;",
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"public void ApplyDaemonFrame(",
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"AetheriaRuntimeZoneSnapshotCommit daemonZone,",
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"AetheriaRuntimeRunCheckpointCommit daemonRun)",
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@ -2208,6 +2209,12 @@ static void RequireDaemonRenderQueryAuthority(string root)
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string.Join(", ", missingZoneRendererSymbols));
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}
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if (zoneRenderer.Contains("public GameSettings Settings", StringComparison.Ordinal))
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{
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throw new InvalidOperationException(
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"ZoneRenderer still accepts the whole Unity GameSettings object instead of explicit renderer asset/tuning inputs.");
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}
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var entityInstancePath = Path.Combine(root, "Assets", "Scripts", "Gameplay", "EntityInstance.cs");
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var entityInstance = File.Exists(entityInstancePath)
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? File.ReadAllText(entityInstancePath)
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@ -2299,7 +2306,8 @@ static void RequireDaemonRenderQueryAuthority(string root)
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"Settings.AsteroidMeshCount",
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"Settings.PlanetSettings.BodyRadius",
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"Settings.PlanetSettings.LightRadius",
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"Settings.PlanetSettings.WaveFrequency"
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"Settings.PlanetSettings.WaveFrequency",
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"ZoneRenderer.BodySettingsCollections = Settings.BodySettingsCollections;"
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};
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var missingActionGameManagerRenderSymbols = requiredActionGameManagerRenderSymbols
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