Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
Removes EquippedItem's SoundBank, AudioEvents/AudioParameters, every FireAudioEvent/PlaySound/StopSound/SetAudioParameter overload and Update's AudioStats loop, the four audio enums, WwiseMetadata and WwiseSoundBinding, the weapon/reactor/thruster call sites, and the Wwise Sounds counters in FireControlPerWeaponTests (Announced and Starts keep the refused-round pins). Catalog keys 21, 22 and 13-15 stay, unread. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 7 additions and 259 deletions
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@ -203,34 +203,6 @@ public enum TemperatureUnit
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Fahrenheit
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}
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public enum WeaponAudioEvent
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{
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Fire,
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Hit,
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Miss
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}
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public enum ChargedWeaponAudioEvent
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{
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Start,
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Stop,
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Fail
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}
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public enum SpecialAudioParameter
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{
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ShipVelocity,
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ChargeLevel,
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TargetLock,
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Intensity,
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}
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public enum LoopingAudioEvent
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{
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Play,
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Stop
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}
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public enum MusicType
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{
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Overworld,
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