Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
Removes EquippedItem's SoundBank, AudioEvents/AudioParameters, every FireAudioEvent/PlaySound/StopSound/SetAudioParameter overload and Update's AudioStats loop, the four audio enums, WwiseMetadata and WwiseSoundBinding, the weapon/reactor/thruster call sites, and the Wwise Sounds counters in FireControlPerWeaponTests (Announced and Starts keep the refused-round pins). Catalog keys 21, 22 and 13-15 stay, unread. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 7 additions and 259 deletions
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@ -2149,7 +2149,6 @@ public class EquippedItem : IStatContext
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private bool _thermalOnline;
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private bool _durabilityOnline;
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public WwiseMetaSoundBank SoundBank;
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public Behavior[] Behaviors { get; }
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public Dictionary<int, BehaviorGroup> BehaviorGroups { get; }
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@ -2175,10 +2174,6 @@ public class EquippedItem : IStatContext
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public ReadOnlyReactiveProperty<bool> Active { get; }
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public ItemManager ItemManager { get; }
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public Subject<uint> AudioEvents { get; } = new Subject<uint>();
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public Subject<(uint id, float v)> AudioParameters { get; } = new Subject<(uint id, float v)>();
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public Dictionary<uint, float> AudioParameterValues { get; } = new Dictionary<uint, float>();
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private float oldTemperature;
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public float Temperature
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{
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@ -2190,77 +2185,6 @@ public class EquippedItem : IStatContext
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}
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}
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public void FireAudioEvent(uint eventId, bool skipVerify = false)
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{
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if(SoundBank != null && (skipVerify || SoundBank.IncludedEvents.Any(o => o.Id == eventId)))
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AudioEvents.OnNext(eventId);
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}
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public void FireAudioEvent(WwiseSoundBinding soundBinding)
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{
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FireAudioEvent(soundBinding.PlayEvent);
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}
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public void PlaySound(WwiseLoopingSoundBinding soundBinding)
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{
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FireAudioEvent(soundBinding.PlayEvent);
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}
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public void StopSound(WwiseLoopingSoundBinding soundBinding)
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{
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FireAudioEvent(soundBinding.StopEvent);
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}
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public void FireAudioEvent(WeaponAudioEvent weaponAudioEvent)
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{
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if (SoundBank == null) return;
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var eventObject = SoundBank.GetEvent(weaponAudioEvent);
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if (eventObject == null)
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{
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ItemManager.Log($"Attempted to trigger {Enum.GetName(typeof(WeaponAudioEvent), weaponAudioEvent)} weapon audio event, but the soundbank doesn't support it!");
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return;
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}
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FireAudioEvent(eventObject.Id, true);
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}
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public void FireAudioEvent(ChargedWeaponAudioEvent weaponAudioEvent)
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{
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if (SoundBank == null) return;
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var eventObject = SoundBank.GetEvent(weaponAudioEvent);
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if (eventObject == null)
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{
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ItemManager.Log($"Attempted to trigger {Enum.GetName(typeof(ChargedWeaponAudioEvent), weaponAudioEvent)} weapon audio event, but the soundbank doesn't support it!");
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return;
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}
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FireAudioEvent(eventObject.Id, true);
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}
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public void SetAudioParameter(uint id, float v, bool skipVerify = false)
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{
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if (SoundBank != null && (skipVerify || SoundBank.GameParameters.Any(o => o.Id == id)))
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{
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AudioParameterValues[id] = v;
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AudioParameters.OnNext((id, v));
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}
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}
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// public void SetAudioParameter(WwiseParameterBinding binding)
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// {
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// FireAudioEvent(binding.Parameter);
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// }
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public void SetAudioParameter(SpecialAudioParameter p, float v)
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{
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if (SoundBank == null) return;
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var metaObject = SoundBank.GetParameter(p);
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if (metaObject == null)
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{
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ItemManager.Log($"Attempted to set {Enum.GetName(typeof(ChargedWeaponAudioEvent), p)} audio parameter, but the soundbank doesn't support it!");
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return;
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}
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SetAudioParameter(metaObject.Id, v, true);
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}
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public EquippedItem(ItemManager itemManager, EquippableItem item, int2 position, Entity entity, HardpointData hardpoint)
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{
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ItemManager = itemManager;
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@ -2460,11 +2384,6 @@ public class EquippedItem : IStatContext
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public void Update(float delta)
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{
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foreach (var audioStat in Data.AudioStats)
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{
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SetAudioParameter(audioStat.Parameter, Evaluate(audioStat.Stat));
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}
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if (Active.Value)
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{
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foreach (var group in BehaviorGroups.Values)
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