Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
Removes EquippedItem's SoundBank, AudioEvents/AudioParameters, every FireAudioEvent/PlaySound/StopSound/SetAudioParameter overload and Update's AudioStats loop, the four audio enums, WwiseMetadata and WwiseSoundBinding, the weapon/reactor/thruster call sites, and the Wwise Sounds counters in FireControlPerWeaponTests (Announced and Starts keep the refused-round pins). Catalog keys 21, 22 and 13-15 stay, unread. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 7 additions and 259 deletions
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@ -94,8 +94,6 @@ public class Reactor : Behavior
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Draw = 0;
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}
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Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(.25f, 1 - 1 / CurrentLoadRatio));
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AddHeat(heat);
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return true;
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}
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