Map the shield panel onto the built-in pipeline and the absorb event

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-18 04:47:36 +02:00
commit 1fdf815111
590 changed files with 494 additions and 22 deletions

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@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnityHelpers
{
public static T LoadAsset<T>(string path) where T : Object
{
return Resources.Load<T>(path.Substring("Assets/Resources/".Length).Split('.')[0]);
}
}

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