Map the shield panel onto the built-in pipeline and the absorb event
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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590 changed files with 494 additions and 22 deletions
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UnityHelpers
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{
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public static T LoadAsset<T>(string path) where T : Object
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{
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return Resources.Load<T>(path.Substring("Assets/Resources/".Length).Split('.')[0]);
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}
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}
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serializedVersion: 2
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userData:
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