Asteroids & Refactoring

We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
This commit is contained in:
Reinier Vens 2020-12-01 00:16:11 +00:00
commit 1f90d3639a
42 changed files with 614 additions and 597 deletions

View file

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
public class SectorDisplayProperties : ScriptableObject
{
public float DefaultViewDistance;
public float DefaultMinimapDistance;
public ExponentialCurve BodyDiameter;
public GravitySettings GravitySettings;
public ExponentialCurve FogTintRadius;
public ExponentialCurve LightRadius;
}