Dynamic Input System Rebinding
Implemented live rebinding of Input System actions Split composite actions into their component Buttons for rebinding
This commit is contained in:
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13 changed files with 31 additions and 12 deletions
621
Assets/Scripts/UI/InputScreen/InputDisplayLayout.cs
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621
Assets/Scripts/UI/InputScreen/InputDisplayLayout.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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using Unity.Mathematics;
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using UnityEngine.EventSystems;
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using static Unity.Mathematics.math;
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public class InputDisplayLayout : MonoBehaviour
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{
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public RectTransform UnassignedBindingsGroup;
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public RectTransform AssignedBindingsGroup;
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public InputDisplayButton MouseLeft;
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public InputDisplayButton MouseRight;
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public InputDisplayButton MouseMiddle;
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public InputDisplayButton MouseForward;
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public InputDisplayButton MouseBack;
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public VerticalLayoutGroup RowContainer;
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public TextAsset LayoutFile;
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public Prototype LabelPrototype;
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public Prototype LinePrototype;
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//public UILineRendererList LineRenderer;
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public Prototype RowPrototype;
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public Prototype RowSpacerPrototype;
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public int KeySize = 64;
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public Color DefaultColor;
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public Color HighlightColor;
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public float FillBrightness = .5f;
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public float FillAlpha;
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public float FillMultiplier = .25f;
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public float InactiveMultiplier = .333f;
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public int PlacementSearchArea = 4;
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public float TestPadding = 4;
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public float BoxLineExpand = -1;
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public float GlobalHue = .333f;
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public float Saturation;
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public float GlobalHueRange = .1f;
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private Canvas _canvas;
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private InputLayout _inputLayout;
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private ActionMapping _dragAction;
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private ButtonMapping _originalButton;
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private ButtonMapping _previewButton;
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private ActionMapping _previewOriginalAction;
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private bool _previewOriginallyActionBar;
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private class ButtonMapping
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{
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public InputAction TestAction;
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public IBindableButton Button;
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public InputDisplayButton DisplayButton;
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public ActionMapping ActionMapping;
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public UILineRenderer LabelLine;
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public bool IsActionBarButton;
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public Rect ButtonRect => DisplayButton.GetComponent<RectTransform>().ScreenSpaceRect();
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}
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private class ActionMapping
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{
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public string Name;
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public InputBinding Binding;
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public InputAction Action;
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public InputDisplayLabel Label;
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public float Hue;
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public List<ButtonMapping> ButtonMappings = new List<ButtonMapping>();
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public Rect LabelRect => Label.GetComponent<RectTransform>().ScreenSpaceRect();
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}
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private Dictionary<string, ButtonMapping> _bindButtons = new Dictionary<string, ButtonMapping>();
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private List<ButtonMapping> _buttonMappings = new List<ButtonMapping>();
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private List<ActionMapping> _actionMappings = new List<ActionMapping>();
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void Start()
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{
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_canvas = transform.root.GetComponent<Canvas>();
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var path = Path.Combine(ActionGameManager.GameDataDirectory.CreateSubdirectory("KeyboardLayouts").FullName, $"{LayoutFile.name}.json");
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// _inputLayout = ParseJson(LayoutFile.text);
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//RegisterResolver.Register();
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//_inputLayout = MessagePackSerializer.Deserialize<InputLayout>(File.ReadAllBytes(path));
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_inputLayout = JsonConvert.DeserializeObject<InputLayout>(File.ReadAllText(path));
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DisplayLayout(_inputLayout);
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_buttonMappings.Add(MapMouseButton(MouseLeft, "<Mouse>/leftButton"));
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_buttonMappings.Add(MapMouseButton(MouseRight, "<Mouse>/rightButton"));
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_buttonMappings.Add(MapMouseButton(MouseMiddle, "<Mouse>/middleButton"));
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_buttonMappings.Add(MapMouseButton(MouseForward, "<Mouse>/forwardButton"));
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_buttonMappings.Add(MapMouseButton(MouseBack, "<Mouse>/backButton"));
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Canvas.ForceUpdateCanvases();
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void EndDrag(PointerEventData _)
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{
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if (_previewButton == null)
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{
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if(_originalButton!=null)
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{
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_originalButton.ActionMapping = _dragAction;
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_dragAction.ButtonMappings.Add(_originalButton);
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AssignColor(_originalButton);
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}
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PlaceLabel(_dragAction);
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}
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else
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{
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_dragAction.Binding.overridePath = _previewButton.Button.InputSystemPath;
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_dragAction.Action.ApplyBindingOverride(_dragAction.Binding);
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// TODO: Assign New Binding
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}
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foreach(var action in _actionMappings)
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action.Label.Label.raycastTarget = true;
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_dragAction = null;
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_originalButton = null;
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_previewButton = null;
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_previewOriginalAction = null;
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}
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foreach (var buttonMapping in _buttonMappings)
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{
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_bindButtons[buttonMapping.Button.InputSystemPath] = buttonMapping;
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buttonMapping.TestAction = new InputAction(binding: buttonMapping.Button.InputSystemPath);
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buttonMapping.TestAction.started += context =>
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{
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buttonMapping.DisplayButton.Outline.color = HighlightColor;
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buttonMapping.DisplayButton.Outline.gameObject.SetActive(true);
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var fillColor = HighlightColor;
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fillColor *= FillBrightness;
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fillColor.a = FillAlpha;
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buttonMapping.DisplayButton.Fill.color = fillColor;
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};
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buttonMapping.TestAction.canceled += context => AssignColor(buttonMapping);
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buttonMapping.TestAction.Enable();
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// On click: when a specific action is not assigned, toggle its availability on the action bar
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buttonMapping.DisplayButton.ClickTrigger.OnPointerClickAsObservable()
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.Where(_=>buttonMapping.ActionMapping==null)
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.Subscribe(data =>
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{
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buttonMapping.IsActionBarButton = !buttonMapping.IsActionBarButton;
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if (buttonMapping.IsActionBarButton)
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{
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ActionGameManager.PlayerSettings.InputSettings.ActionBarInputs.Add(buttonMapping.Button.InputSystemPath);
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foreach(var overlap in OverlappingLabels(buttonMapping.ButtonRect))
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PlaceLabel(overlap);
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}
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else
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{
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ActionGameManager.PlayerSettings.InputSettings.ActionBarInputs.Remove(buttonMapping.Button.InputSystemPath);
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}
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AssignColor(buttonMapping);
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});
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buttonMapping.DisplayButton.BeginDragTrigger.OnBeginDragAsObservable()
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.Where(_ => buttonMapping.ActionMapping != null)
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.Subscribe(_ =>
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{
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_originalButton = buttonMapping;
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buttonMapping.LabelLine.Points = new Vector2[0];
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_dragAction = buttonMapping.ActionMapping;
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foreach(var action in _actionMappings)
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action.Label.Label.raycastTarget = false;
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});
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buttonMapping.DisplayButton.EnterTrigger.OnPointerEnterAsObservable()
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.Where(_ => _dragAction != null)
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.Subscribe(_ =>
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{
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_previewButton = buttonMapping;
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_previewOriginalAction = buttonMapping.ActionMapping;
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_previewOriginallyActionBar = buttonMapping.IsActionBarButton;
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buttonMapping.IsActionBarButton = false;
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buttonMapping.ActionMapping?.ButtonMappings.Remove(buttonMapping);
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buttonMapping.ActionMapping = _dragAction;
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_dragAction.ButtonMappings.Add(buttonMapping);
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if(_previewOriginalAction!=null)
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PlaceLabel(_previewOriginalAction);
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PlaceLabel(_dragAction);
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AssignColor(buttonMapping);
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foreach(var overlap in OverlappingLabels(buttonMapping.ButtonRect))
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PlaceLabel(overlap);
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});
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buttonMapping.DisplayButton.ExitTrigger.OnPointerExitAsObservable()
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.Where(_ => _dragAction != null)
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.Subscribe(_ =>
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{
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_dragAction.ButtonMappings.Remove(buttonMapping);
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if (buttonMapping == _originalButton)
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{
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buttonMapping.ActionMapping = null;
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}
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else if(buttonMapping == _previewButton)
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{
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buttonMapping.IsActionBarButton = _previewOriginallyActionBar;
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buttonMapping.ActionMapping = _previewOriginalAction;
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if (!_previewOriginallyActionBar)
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{
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if(_previewOriginalAction != null)
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{
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_previewOriginalAction.ButtonMappings.Add(buttonMapping);
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PlaceLabel(_previewOriginalAction);
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}
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}
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}
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ConnectButtonToLabel(buttonMapping);
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AssignColor(buttonMapping);
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_previewButton = null;
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_previewOriginalAction = null;
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});
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buttonMapping.DisplayButton.EndDragTrigger.OnEndDragAsObservable()
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.Where(_ => _dragAction != null)
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.Subscribe(EndDrag);
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}
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foreach(var actionBarInput in ActionGameManager.PlayerSettings.InputSettings.ActionBarInputs)
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{
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if (!_bindButtons.ContainsKey(actionBarInput)) Debug.LogError($"Unable to find input button for \"{actionBarInput}\"");
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else
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{
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_bindButtons[actionBarInput].IsActionBarButton = true;
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AssignColor(_bindButtons[actionBarInput]);
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}
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}
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var input = new AetheriaInput();
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ProcessActions(input.asset);
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input.Enable();
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input.Global.Interact.performed += context => Debug.Log($"Interact Performed! Time = {((int) (Time.time * 1000)).ToString()}ms");
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foreach (var actionMapping in _actionMappings)
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{
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actionMapping.Label = CreateLabel(actionMapping);
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actionMapping.Label.BeginDragTrigger.OnBeginDragAsObservable().Subscribe(_ =>
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{
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_dragAction = actionMapping;
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actionMapping.Label.transform.parent = AssignedBindingsGroup;
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foreach(var action in _actionMappings)
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action.Label.Label.raycastTarget = false;
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if (actionMapping.ButtonMappings.Count == 1)
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{
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var buttonMapping = actionMapping.ButtonMappings[0];
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_originalButton = buttonMapping;
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buttonMapping.LabelLine.Points = new Vector2[0];
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buttonMapping.ActionMapping = null;
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actionMapping.ButtonMappings.Clear();
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ConnectButtonToLabel(buttonMapping);
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AssignColor(buttonMapping);
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}
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});
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actionMapping.Label.EndDragTrigger.OnEndDragAsObservable().Subscribe(EndDrag);
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PlaceLabel(actionMapping);
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}
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//StartCoroutine(AssociateInputKeys(_inputLayout));
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}
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private ButtonMapping MapMouseButton(InputDisplayButton button, string path)
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{
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var mapping = new ButtonMapping
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{
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Button = new InputLayoutMouseButton {Path = path},
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DisplayButton = button
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};
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AssignUnboundColor(mapping.DisplayButton);
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return mapping;
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}
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private void ProcessActions(InputActionAsset input)
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{
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var bindableActions = input.Where(a => a.actionMap.name != "UI" && (a.type==InputActionType.Button || a.bindings.Any(b=>b.isComposite))).ToArray();
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for (var i = 0; i < bindableActions.Length; i++)
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{
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var action = bindableActions[i];
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foreach (var binding in action.bindings)
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{
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if (_bindButtons.ContainsKey(binding.path))
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{
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var name = action.name.Replace(' ', '\n');
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if (binding.isPartOfComposite) name = $"{name} {binding.name}";
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var actionMapping = new ActionMapping
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{
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Name = name,
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Binding = binding,
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Action = action,
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Hue = action.actionMap.name == "Global"
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? GlobalHue
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: frac(GlobalHue + GlobalHueRange + (float) i / (bindableActions.Length - 1) * (1 - GlobalHueRange * 2))
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};
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_actionMappings.Add(actionMapping);
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var buttonMapping = _bindButtons[binding.path];
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buttonMapping.ActionMapping = actionMapping;
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AssignColor(buttonMapping);
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actionMapping.ButtonMappings.Add(buttonMapping);
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}
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}
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}
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}
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private void AssignColor(ButtonMapping buttonMapping)
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{
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if (buttonMapping.IsActionBarButton)
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{
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var outlineColor = Color.white;
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var fillColor = Color.white * FillBrightness;
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fillColor.a = FillAlpha;
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buttonMapping.DisplayButton.Fill.color = fillColor;
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buttonMapping.DisplayButton.Outline.gameObject.SetActive(true);
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buttonMapping.DisplayButton.Outline.color = outlineColor;
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if (buttonMapping.DisplayButton is InputDisplayKey key) key.MainLabel.color = key.AltLabel.color = outlineColor;
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}
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else if(buttonMapping.ActionMapping!=null)
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{
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var outlineColor = Color.HSVToRGB(buttonMapping.ActionMapping.Hue, Saturation, 1);
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var fillColor = Color.HSVToRGB(buttonMapping.ActionMapping.Hue, 1, FillBrightness);
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fillColor.a = FillAlpha;
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buttonMapping.DisplayButton.Fill.color = fillColor;
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buttonMapping.DisplayButton.Outline.gameObject.SetActive(true);
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buttonMapping.DisplayButton.Outline.color = outlineColor;
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if (buttonMapping.DisplayButton is InputDisplayKey key) key.MainLabel.color = key.AltLabel.color = outlineColor;
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}
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else AssignUnboundColor(buttonMapping.DisplayButton);
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}
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private void AssignUnboundColor(InputDisplayButton button, bool bindable = true)
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{
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button.Outline.gameObject.SetActive(false);
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var outlineColor = DefaultColor;
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outlineColor.a *= InactiveMultiplier;
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var fillColor = DefaultColor * FillBrightness;
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fillColor *= FillBrightness;
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if(!bindable)
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fillColor *= InactiveMultiplier;
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fillColor.a = FillAlpha;
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button.Fill.color = fillColor;
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if (button is InputDisplayKey key) key.MainLabel.color = key.AltLabel.color = Color.Lerp(outlineColor, fillColor, .5f);
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}
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private InputDisplayLabel CreateLabel(ActionMapping actionMapping)
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{
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var label = LabelPrototype.Instantiate<InputDisplayLabel>();
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label.Label.color = Color.HSVToRGB(actionMapping.Hue, Saturation, 1);
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actionMapping.Label = label;
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label.Label.text = actionMapping.Name;
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return label;
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}
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private void PlaceLabel(ActionMapping actionMapping)
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{
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if(actionMapping.ButtonMappings.Any())
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{
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var labelRect = actionMapping.Label.Label.rectTransform;
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LayoutRebuilder.ForceRebuildLayoutImmediate(labelRect);
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var rect = FindLabelPosition(actionMapping.ButtonMappings.First().DisplayButton.GetComponent<RectTransform>(), labelRect);
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//actionMapping.LabelRect = rect;
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actionMapping.Label.transform.parent = AssignedBindingsGroup;
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actionMapping.Label.transform.position = rect.center;
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}
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else
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{
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actionMapping.Label.transform.parent = UnassignedBindingsGroup;
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}
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foreach(var buttonMapping in actionMapping.ButtonMappings) ConnectButtonToLabel(buttonMapping);
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}
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private void ConnectButtonToLabel(ButtonMapping buttonMapping)
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{
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if (buttonMapping.ActionMapping != null)
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{
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var keyBounds = buttonMapping.DisplayButton.Outline.rectTransform.GetBounds(BoxLineExpand);
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var labelPoint = (Vector2) buttonMapping.ActionMapping.Label.Label.rectTransform.GetBounds().ClosestPoint(keyBounds.center);
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var keyPoint = (Vector2) keyBounds.ClosestPoint(labelPoint);
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labelPoint /= _canvas.scaleFactor;
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keyPoint /= _canvas.scaleFactor;
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buttonMapping.LabelLine ??= LinePrototype.Instantiate<UILineRenderer>();
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buttonMapping.LabelLine.color = buttonMapping.ActionMapping.Label.Label.color;
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buttonMapping.LabelLine.Points = new[] {keyPoint, labelPoint};
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}
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else
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{
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buttonMapping.LabelLine?.GetComponent<Prototype>().ReturnToPool();
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buttonMapping.LabelLine = null;
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}
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}
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private Rect FindLabelPosition(RectTransform key, RectTransform label)
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{
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var keyRect = key.ScreenSpaceRect();
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var labelRect = label.ScreenSpaceRect(TestPadding*_canvas.scaleFactor);
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var localRects = Overlap(key.ScreenSpaceRect(PlacementSearchArea * KeySize * _canvas.scaleFactor));
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var centroid = localRects.Aggregate(Vector2.zero, (v, r) => v + r.center) / localRects.Length;
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var keyCenter = keyRect.center;
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var dir = (keyCenter - centroid).normalized;
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for (int dist = KeySize; dist < PlacementSearchArea * KeySize; dist++)
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{
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for (float theta = 0; theta < PI * 2; theta += PI / 32)
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{
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for (int s = -1; s <= 1; s += 2)
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{
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var testPos = keyCenter + dir.Rotate(theta * s) * dist * _canvas.scaleFactor;
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var testRect = new Rect(testPos - labelRect.size / 2, labelRect.size);
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if(!localRects.Any(r => r.Overlaps(testRect)))
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{
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return testRect;
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}
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}
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}
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}
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return default;
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}
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private ActionMapping[] OverlappingLabels(Rect rect) => _actionMappings
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.Where(a => a.LabelRect.Overlaps(rect)).ToArray();
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private Rect[] Overlap(Rect rect) => _buttonMappings
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.Where(b=>b.IsActionBarButton || b.ActionMapping!=null)
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.Select(b=>b.ButtonRect)
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.Concat(_actionMappings
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.Where(a=>a.Label && a.LabelRect.width > .1f)
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.Select(a=>a.LabelRect))
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.Where(r => r.Overlaps(rect)).ToArray();
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public void DisplayLayout(InputLayout layout)
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{
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foreach (var row in layout.Rows)
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{
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if (row is InputLayoutKeyRow keyRow)
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{
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var displayRow = RowPrototype.Instantiate<InputDisplayRow>();
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foreach (var column in keyRow.Columns)
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{
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if (column is InputLayoutColumnSpacer)
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{
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displayRow.KeySpacerPrototype.Instantiate<LayoutElement>().preferredWidth = KeySize * column.Width;
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}
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else if (column is InputLayoutKey)
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{
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var displayKey = displayRow.KeyPrototype.Instantiate<InputDisplayKey>();
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displayKey.LayoutElement.preferredHeight = KeySize;
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displayKey.LayoutElement.preferredWidth = KeySize * column.Width;
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displayKey.Outline.gameObject.SetActive(false);
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displayKey.Outline.color = DefaultColor;
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AssignUnboundColor(displayKey, column is InputLayoutBindableKey);
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if (column is InputLayoutBindableKey key)
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{
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var buttonMapping = new ButtonMapping
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{
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Button = key,
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DisplayButton = displayKey
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};
|
||||
_bindButtons[key.InputSystemPath] = buttonMapping;
|
||||
_buttonMappings.Add(buttonMapping);
|
||||
displayKey.MainLabel.text = key.MainLabel;
|
||||
displayKey.AltLabel.text = key.AltLabel;
|
||||
|
||||
if (column is InputLayoutMultiRowKey multiRowKey)
|
||||
{
|
||||
displayKey.Outline.rectTransform.anchorMin =
|
||||
displayKey.MainLabel.rectTransform.anchorMin =
|
||||
displayKey.AltLabel.rectTransform.anchorMin =
|
||||
displayKey.Fill.rectTransform.anchorMin = Vector2.down * (multiRowKey.Height - 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
displayKey.MainLabel.text = "";
|
||||
displayKey.AltLabel.text = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (row is InputLayoutRowSpacer rowSpacer)
|
||||
{
|
||||
RowSpacerPrototype.Instantiate<LayoutElement>().preferredHeight = KeySize * rowSpacer.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(row));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public InputLayout ParseJson(string layout)
|
||||
{
|
||||
var rows = new List<InputLayoutRow>();
|
||||
var nextWidth = 1f;
|
||||
var nextHeight = 1;
|
||||
var reader = new JsonTextReader(new StringReader(layout));
|
||||
|
||||
reader.Read();
|
||||
if (reader.TokenType != JsonToken.StartArray)
|
||||
throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}, expected: StartArray, received: {Enum.GetName(typeof(JsonToken), reader.TokenType)}");
|
||||
|
||||
while(reader.Read() && reader.TokenType != JsonToken.EndArray)
|
||||
{
|
||||
if (reader.TokenType != JsonToken.StartArray)
|
||||
throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}, expected: StartArray, received: {Enum.GetName(typeof(JsonToken), reader.TokenType)}");
|
||||
|
||||
var row = new InputLayoutKeyRow();
|
||||
var columns = new List<InputLayoutColumn>();
|
||||
|
||||
while (reader.Read() && reader.TokenType != JsonToken.EndArray)
|
||||
{
|
||||
switch (reader.TokenType)
|
||||
{
|
||||
case JsonToken.StartObject:
|
||||
while(reader.Read() && reader.TokenType != JsonToken.EndObject)
|
||||
{
|
||||
switch (reader.Value.ToString())
|
||||
{
|
||||
case "a": break;
|
||||
case "w":
|
||||
nextWidth = (float) (reader.ReadAsDouble() ?? 1.0);
|
||||
break;
|
||||
case "h":
|
||||
nextHeight = reader.ReadAsInt32() ?? 1;
|
||||
break;
|
||||
case "y":
|
||||
rows.Add(new InputLayoutRowSpacer{Height = (float) (reader.ReadAsDouble() ?? 0.0)});
|
||||
break;
|
||||
case "x":
|
||||
columns.Add(new InputLayoutColumnSpacer{Width = (float) (reader.ReadAsDouble() ?? 0.0)});
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case JsonToken.String:
|
||||
InputLayoutKey key;
|
||||
var v = reader.Value.ToString().Trim();
|
||||
if (!string.IsNullOrEmpty(v))
|
||||
{
|
||||
var labels = v.Split('\n');
|
||||
key = nextHeight != 1 ? new InputLayoutMultiRowKey {Height = nextHeight} : new InputLayoutBindableKey();
|
||||
nextHeight = 1;
|
||||
((InputLayoutBindableKey) key).MainLabel = labels.Length == 2 ? labels[1] : v;
|
||||
((InputLayoutBindableKey) key).AltLabel = labels.Length == 2 ? labels[0] : "";
|
||||
}
|
||||
else
|
||||
key = new InputLayoutKey();
|
||||
|
||||
key.Width = nextWidth;
|
||||
columns.Add(key);
|
||||
nextWidth = 1f;
|
||||
break;
|
||||
default:
|
||||
throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}");
|
||||
}
|
||||
}
|
||||
|
||||
row.Columns = columns.ToArray();
|
||||
rows.Add(row);
|
||||
}
|
||||
|
||||
return new InputLayout {Rows = rows.ToArray()};
|
||||
}
|
||||
|
||||
private IEnumerator AssociateInputKeys()
|
||||
{
|
||||
var path = "";
|
||||
var keyPress = new InputAction(binding: "/<Keyboard>/<button>");
|
||||
keyPress.performed += context =>
|
||||
{
|
||||
if (context.control.path.EndsWith("anyKey")) return;
|
||||
path = context.control.path;
|
||||
};
|
||||
keyPress.Enable();
|
||||
foreach (var button in _buttonMappings)
|
||||
{
|
||||
button.DisplayButton.Outline.color = HighlightColor;
|
||||
var fillColor = HighlightColor;
|
||||
fillColor *= FillMultiplier;
|
||||
fillColor.a = FillAlpha;
|
||||
button.DisplayButton.Fill.color = fillColor;
|
||||
|
||||
path = "";
|
||||
while (string.IsNullOrEmpty(path)) yield return null;
|
||||
button.Button.InputSystemPath = path;
|
||||
//Debug.Log($"Bound \"{path}\" to \"{bindableKey.MainLabel}\"");
|
||||
|
||||
button.DisplayButton.Outline.color = DefaultColor;
|
||||
fillColor = DefaultColor;
|
||||
fillColor *= FillMultiplier;
|
||||
fillColor.a = FillAlpha;
|
||||
button.DisplayButton.Fill.color = fillColor;
|
||||
}
|
||||
keyPress.Disable();
|
||||
|
||||
RegisterResolver.Register();
|
||||
File.WriteAllBytes(
|
||||
Path.Combine(ActionGameManager.GameDataDirectory.CreateSubdirectory("KeyboardLayouts").FullName, $"{LayoutFile.name}.msgpack"),
|
||||
MessagePackSerializer.Serialize(_inputLayout));
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_dragAction != null && _previewButton == null)
|
||||
{
|
||||
_dragAction.Label.transform.position = Mouse.current.position.ReadValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue