Sample sector map through current typed access
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2 changed files with 18 additions and 19 deletions
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using GameCult.Aetheria.State.Verse;
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using GameCult.Mesh;
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using TMPro;
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using UniRx;
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using UnityEngine;
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@ -53,7 +52,6 @@ public class SectorMap : MonoBehaviour
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private readonly Queue<IEnumerable<int>> _queuedZoneReveals = new Queue<IEnumerable<int>>();
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private readonly Dictionary<int, AetheriaRuntimeSectorMapZone> _zonesByIndex =
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new Dictionary<int, AetheriaRuntimeSectorMapZone>();
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private CultMeshReactiveDocument<AetheriaRuntimeSectorMapDocument> _sectorMapDocument;
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private AetheriaRuntimeSectorMapDocument _sectorMap;
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private bool _sectorMapLoaded;
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@ -221,9 +219,9 @@ public class SectorMap : MonoBehaviour
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private void EnsureSectorMapLoaded()
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{
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_sectorMapDocument ??= AetheriaUnityRuntimeClientProvider
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.ReactiveSectorMap("unity-sector-map");
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_sectorMap = _sectorMapDocument?.Current;
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_sectorMap = AetheriaUnityRuntimeClientProvider
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.RuntimeState("unity-sector-map")
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.CurrentSectorMap();
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if (_sectorMapLoaded)
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return;
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@ -252,13 +250,6 @@ public class SectorMap : MonoBehaviour
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TryMarkPlayerLocation(_sectorMap.CurrentZoneIndex);
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}
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private void OnDestroy()
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{
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_sectorMapDocument?.Dispose();
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_sectorMapDocument = null;
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_sectorMapLoaded = false;
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}
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private void AddFactionMaterials(int factionIndex)
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{
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if (_factionMaterials.ContainsKey(factionIndex))
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