Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
Operator ruling mines-back-in-sim-asap: delete now, return as a simulation body. Mesh, materials and BigExplosion stay for the sim-mines presenter. GridObject stays for the pickups until loot-1 r2. Comments in FireControl.Detonate and HullCollider drop the deleted callers. Builds not yet verified at this commit. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@ -1322,8 +1322,7 @@ public static class FireControl
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// Cut 12.4(b) (docs/fire-control-cut.md, "Area, per entity"): the one owner of blast damage -- a blast is
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// an area, not a bundle of rays (Q12-7 dissolved the ray model's remainder question along with the rays
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// themselves). Splash's signature with the point made planar (R7). Callers: Apply's three fuse branches and
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// Mine.Explode. Nothing draws: every candidate entity in radius takes its share, unconditionally.
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// themselves). Splash's signature with the point made planar (R7). Callers: Apply's three fuse branches. Nothing draws: every candidate entity in radius takes its share, unconditionally.
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//
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// For each candidate (an entity whose centre lies within radius plus half its own hull diagonal --
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// CandidatesIncludeHullsWhoseCentreIsOutsideTheRadius, which Splash's centre-distance cull could not pass):
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