Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch

Operator ruling mines-back-in-sim-asap: delete now, return as a simulation body.
Mesh, materials and BigExplosion stay for the sim-mines presenter. GridObject
stays for the pickups until loot-1 r2. Comments in FireControl.Detonate and
HullCollider drop the deleted callers. Builds not yet verified at this commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-07 15:01:39 +02:00
commit 17f5eb7d8c
9 changed files with 4 additions and 500 deletions

View file

@ -1322,8 +1322,7 @@ public static class FireControl
// Cut 12.4(b) (docs/fire-control-cut.md, "Area, per entity"): the one owner of blast damage -- a blast is
// an area, not a bundle of rays (Q12-7 dissolved the ray model's remainder question along with the rays
// themselves). Splash's signature with the point made planar (R7). Callers: Apply's three fuse branches and
// Mine.Explode. Nothing draws: every candidate entity in radius takes its share, unconditionally.
// themselves). Splash's signature with the point made planar (R7). Callers: Apply's three fuse branches. Nothing draws: every candidate entity in radius takes its share, unconditionally.
//
// For each candidate (an entity whose centre lies within radius plus half its own hull diagonal --
// CandidatesIncludeHullsWhoseCentreIsOutsideTheRadius, which Splash's centre-distance cull could not pass):