Use reactive player settings in map renderer

This commit is contained in:
Meta Vens 2026-06-28 09:10:04 +01:00
commit 1335802aff
2 changed files with 53 additions and 6 deletions

View file

@ -7107,6 +7107,32 @@ static void RequireUnitySharedDocumentAccessorErgonomics(string root)
string.Join(", ", missingSchematicDisplaySymbols));
}
var mapRenderer = File.ReadAllText(Path.Combine(
root,
"Assets",
"Scripts",
"UI",
"Menu",
"MapRenderer.cs"));
var requiredMapRendererSharedDocumentSymbols = new[]
{
"CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings",
".Settings",
".ReactivePlayer()",
"_playerSettings?.Dispose()",
"_playerSettings?.Current",
"private void OnDestroy()"
};
var missingMapRendererSharedDocumentSymbols = requiredMapRendererSharedDocumentSymbols
.Where(symbol => !mapRenderer.Contains(symbol, StringComparison.Ordinal))
.ToArray();
if (missingMapRendererSharedDocumentSymbols.Length > 0)
{
throw new InvalidOperationException(
"MapRenderer should bind player settings through the managed reactive Aetheria settings document: " +
string.Join(", ", missingMapRendererSharedDocumentSymbols));
}
var tradeMenu = File.ReadAllText(Path.Combine(
root,
"Assets",
@ -12819,7 +12845,7 @@ static void RequireUnityObserverDoesNotTickLocalSimulation(string root)
!mapRenderer.Contains(".LatestObjects(viewport)", StringComparison.Ordinal) ||
!mapRenderer.Contains(".LatestRenderSplats(viewport)", StringComparison.Ordinal) ||
!mapRenderer.Contains(".Settings", StringComparison.Ordinal) ||
!mapRenderer.Contains(".LatestPlayer()", StringComparison.Ordinal) ||
!mapRenderer.Contains(".ReactivePlayer()", StringComparison.Ordinal) ||
!sectorRenderer.Contains("AetheriaUnityRuntimeClientProvider.ResolveClient(", StringComparison.Ordinal) ||
!sectorRenderer.Contains(".Aetheria()", StringComparison.Ordinal) ||
!sectorRenderer.Contains(".LatestSectorMap()", StringComparison.Ordinal) ||