Delete dead personality projection
This commit is contained in:
parent
33dd7d4b91
commit
128b2abd9f
3 changed files with 3 additions and 30 deletions
|
|
@ -159,18 +159,6 @@ public class PropertiesPanel : MonoBehaviour
|
|||
return list;
|
||||
}
|
||||
|
||||
public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
|
||||
{
|
||||
var attributeInstance = Instantiate(Attribute, Content ?? transform);
|
||||
attributeInstance.Title.text = attribute.Name;
|
||||
attributeInstance.HighLabel.text = attribute.HighName;
|
||||
attributeInstance.LowLabel.text = attribute.LowName;
|
||||
RefreshPropertyValues += () => attributeInstance.Slider.value = read();
|
||||
Properties.Add(attributeInstance.gameObject);
|
||||
OnPropertyAdded?.Invoke(attributeInstance.gameObject);
|
||||
return attributeInstance;
|
||||
}
|
||||
|
||||
public CurveField AddCurveField()
|
||||
{
|
||||
var curveInstance = Instantiate(CurveField, Content ?? transform);
|
||||
|
|
|
|||
Loading…
Reference in a new issue