Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level) Added "friendly" target indicators in blue
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39 changed files with 519 additions and 141 deletions
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@ -31,6 +31,7 @@ public class PlanetSettings
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public ExponentialLerp AsteroidRespawnTime;
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public float GravityStrength;
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public float MiningDifficulty = 500f;
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public float SecureAreaRadiusMultiplier = .45f;
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public ExponentialCurve OrbitPeriod;
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}
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