Hostility System

Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
This commit is contained in:
Reinier Vens 2021-05-11 04:45:42 +01:00
commit 1284149d47
39 changed files with 519 additions and 141 deletions

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@ -31,6 +31,7 @@ public class PlanetSettings
public ExponentialLerp AsteroidRespawnTime;
public float GravityStrength;
public float MiningDifficulty = 500f;
public float SecureAreaRadiusMultiplier = .45f;
public ExponentialCurve OrbitPeriod;
}