Delete Unity projectile simulation authority
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13 changed files with 23 additions and 1047 deletions
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@ -153,6 +153,9 @@ Current Ymir control flow:
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- `AetheriaYmirPhysicalPayloadPhysics` advances only objects whose continued
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physical motion is gameplay state. Aetheria interprets returned contacts;
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Ymir does not own damage policy.
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- The fossil `Projectile`, `GuidedProjectile`, their managers, Unity-side Ymir
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stepping adapter, and dedicated proof tests are deleted. EveUnity lowers
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ordinary weapon travel from daemon `shot.receipt` facts.
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- Target/zone hit queries call `TryOverlapTargetHulls`, `TryCastTargetHulls`,
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`TryOverlapZoneHulls`, or `TryCastZoneHulls`.
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- `TryBuildDaemonWorld` builds Ymir bodies from `AetheriaDaemonRenderNativeView`
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