Aetheria gravity target: rulings of 2026-10-14; Ink pillars leave the flatspace law

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Meta Vens 2026-10-14 19:16:26 +02:00
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@ -36,24 +36,26 @@ potential's gradient, with no gate. The drawn height is the potential times one
exaggeration factor, so what the player sees and what the ship feels are the
same function. With a 1/r tail every circular orbit is stable.
In Ink zones the Adrasteia pillars stand where suns would
(`aetheria-fauna:ruling:ink-pillars-are-suns`): a pillar is the zone's central
body, and by this campaign its well follows the same law.
Ink zones are not under this law. Their pillars stand where suns would
(`aetheria-fauna:ruling:ink-pillars-are-suns`), but the Ink need not obey
flatspace gravity: the operator sketched a pillar as a negative-gravity
singularity with a bowl around it, a Bundt tin, plus a swell ships feel
(`aetheria-fauna:ruling:ships-feel-swell`). That law is
`aetheria-release:follow_up:ink-gravity-law`, and it plugs into the potential
owner this campaign builds.
## What the first Imagination pass settles (step 0b)
## Rulings of 2026-10-14
- Whether the rails (OrbitPeriod) are derived from the field, or the field is
calibrated to the rails. Today they disagree by 20-70x in force; one must own
the other.
- What becomes of the zone bowl and of the gas-giant and sun waves: parts of
the potential, a separate push, or gone.
- Hull drag and real ship acceleration (unmeasured by the probe), which decide
whether a free orbit is possible and how much lighter near-body flight feels.
- Every reader of `Zone.GetHeight`, `GetForce` and `GravityAcceleration`
(sim, AI, renderer, shaders), so the potential has one owner and the height
is derived from it everywhere.
- Follow-up `aetheria-release:follow_up:zone-orbits-unplaced-before-first-tick`:
a zone must be valid before its first tick, or every well sits at the origin.
The forks the first Imagination pass raised were ruled the same day
(`aetheria-gravity:ruling:*-ruled`): the field owns the orbits; gravity starts
at about 0.5 u/s^2 at a median planet's orbit; pull comes from mass through an
authored compressed curve; children are placed within their parent's reach;
each well's soft core has its own authored radius and never levels the field
out where bodies orbit; one global exaggeration; the grid's height carries
gravity only, and the wormholes' presentation is provisional; ships feel only
the potential. The flatspace bowl and ripples are deleted, not disabled: the
map found them live in `Settings.asset` and `Zone.GetHeight`. The model page and
body facts are in `docs/aetheria-gravity-map.md`.
## Not here