Aetheria gravity target: rulings of 2026-10-14; Ink pillars leave the flatspace law
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -36,24 +36,26 @@ potential's gradient, with no gate. The drawn height is the potential times one
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exaggeration factor, so what the player sees and what the ship feels are the
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same function. With a 1/r tail every circular orbit is stable.
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In Ink zones the Adrasteia pillars stand where suns would
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(`aetheria-fauna:ruling:ink-pillars-are-suns`): a pillar is the zone's central
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body, and by this campaign its well follows the same law.
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Ink zones are not under this law. Their pillars stand where suns would
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(`aetheria-fauna:ruling:ink-pillars-are-suns`), but the Ink need not obey
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flatspace gravity: the operator sketched a pillar as a negative-gravity
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singularity with a bowl around it, a Bundt tin, plus a swell ships feel
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(`aetheria-fauna:ruling:ships-feel-swell`). That law is
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`aetheria-release:follow_up:ink-gravity-law`, and it plugs into the potential
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owner this campaign builds.
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## What the first Imagination pass settles (step 0b)
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## Rulings of 2026-10-14
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- Whether the rails (OrbitPeriod) are derived from the field, or the field is
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calibrated to the rails. Today they disagree by 20-70x in force; one must own
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the other.
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- What becomes of the zone bowl and of the gas-giant and sun waves: parts of
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the potential, a separate push, or gone.
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- Hull drag and real ship acceleration (unmeasured by the probe), which decide
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whether a free orbit is possible and how much lighter near-body flight feels.
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- Every reader of `Zone.GetHeight`, `GetForce` and `GravityAcceleration`
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(sim, AI, renderer, shaders), so the potential has one owner and the height
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is derived from it everywhere.
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- Follow-up `aetheria-release:follow_up:zone-orbits-unplaced-before-first-tick`:
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a zone must be valid before its first tick, or every well sits at the origin.
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The forks the first Imagination pass raised were ruled the same day
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(`aetheria-gravity:ruling:*-ruled`): the field owns the orbits; gravity starts
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at about 0.5 u/s^2 at a median planet's orbit; pull comes from mass through an
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authored compressed curve; children are placed within their parent's reach;
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each well's soft core has its own authored radius and never levels the field
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out where bodies orbit; one global exaggeration; the grid's height carries
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gravity only, and the wormholes' presentation is provisional; ships feel only
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the potential. The flatspace bowl and ripples are deleted, not disabled: the
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map found them live in `Settings.asset` and `Zone.GetHeight`. The model page and
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body facts are in `docs/aetheria-gravity-map.md`.
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## Not here
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