Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context Entity children now displayed underneath icon GameContext can spawn entities by loadout Selected corporation's initial fleet is spawned in parent corp's home sector Properties panel API is now unified with context menu API Properties panel labels now update dynamically
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25 changed files with 1019 additions and 165 deletions
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@ -1,4 +1,5 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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@ -7,4 +8,10 @@ public class PropertyLabel : MonoBehaviour
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{
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public TextMeshProUGUI Name;
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public TextMeshProUGUI Value;
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public Func<string> ValueFunction;
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private void Update()
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{
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Value.text = ValueFunction?.Invoke() ?? "";
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}
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}
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@ -21,11 +21,11 @@ public class ReadOnlyPropertiesPanel : MonoBehaviour
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Destroy(property);
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}
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public void AddProperty(string name, string value)
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public void AddProperty(string name, Func<string> value)
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{
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var property = Instantiate(PropertyPrefab, transform);
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property.Name.text = name;
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property.Value.text = value;
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property.ValueFunction = value;
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_properties.Add(property.gameObject);
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}
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9
Assets/Scripts/UI/ZoneGravityObject.cs
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9
Assets/Scripts/UI/ZoneGravityObject.cs
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@ -0,0 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ZoneGravityObject : ZoneObject
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{
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public MeshRenderer GravityMesh;
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}
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11
Assets/Scripts/UI/ZoneGravityObject.cs.meta
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11
Assets/Scripts/UI/ZoneGravityObject.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 17a379c98cd100d4c8548e22c676d246
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,9 +5,10 @@ using UnityEngine;
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public class ZoneObject : MonoBehaviour
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{
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public MeshRenderer GravityMesh;
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public MeshRenderer Icon;
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public TextMeshPro Label;
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[HideInInspector]
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public List<MeshRenderer> Children = new List<MeshRenderer>();
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 17a379c98cd100d4c8548e22c676d246
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guid: 4d8b39205d8cd404bae28355b1ed1596
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -3,10 +3,7 @@ using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ZoneShip : MonoBehaviour
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public class ZoneShip : ZoneObject
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{
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public MeshRenderer Icon;
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public TextMeshPro Label;
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public Transform Thruster;
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}
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