ScenarioPicker: selected row in the menu accent, title is group over name, panes docked 128 apart; verify and capture run green in Unity; metas
The prefab row tint is nearly invisible on the row's graphic, the long scenario name overflowed a 480-wide title, and the list scrolls to keep the selection in view. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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09de7e5eb2
6 changed files with 55 additions and 22 deletions
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@ -16,14 +16,18 @@ public sealed class ScenarioPicker
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private readonly List<string> _groupLabels = new List<string>();
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private readonly List<Button> _rows = new List<Button>();
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private readonly List<ColorBlock> _rowColors = new List<ColorBlock>();
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private readonly List<Color> _rowFills = new List<Color>();
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private readonly PropertiesPanel _list;
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private readonly PropertiesPanel _detail;
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private readonly Action<Scenario> _launch;
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private readonly Action _back;
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private Button _launchButton;
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private static readonly Color Accent = new Color(1, .4458f, .05f);
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private int _selected;
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private ScenarioPicker(PropertiesPanel detail, Action<Scenario> launch, Action back)
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private ScenarioPicker(PropertiesPanel list, PropertiesPanel detail, Action<Scenario> launch, Action back)
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{
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_list = list;
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_detail = detail;
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_launch = launch;
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_back = back;
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@ -33,7 +37,7 @@ public sealed class ScenarioPicker
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public Scenario Selected => _scenarios[_selected];
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// Parks the detail pane beside the list pane: a child of it, outside its layout, hidden until Show.
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public static void Dock(PropertiesPanel detail, PropertiesPanel list, float width = 480, float gap = 16)
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public static void Dock(PropertiesPanel detail, PropertiesPanel list, float width = 480, float gap = 128)
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{
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var rect = (RectTransform) detail.transform;
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rect.SetParent(list.transform, false);
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@ -50,7 +54,7 @@ public sealed class ScenarioPicker
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public static ScenarioPicker Show(PropertiesPanel list, PropertiesPanel detail,
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IReadOnlyList<(string label, Scenario[] scenarios)> groups, Action<Scenario> launch, Action back)
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{
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var picker = new ScenarioPicker(detail, launch, back);
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var picker = new ScenarioPicker(list, detail, launch, back);
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foreach (var group in groups)
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{
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if (groups.Count > 1) list.AddSection(group.label);
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@ -63,6 +67,7 @@ public sealed class ScenarioPicker
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picker.Track(row.Button);
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picker._rows.Add(row.Button);
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picker._rowColors.Add(row.Button.colors);
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picker._rowFills.Add(row.Button.targetGraphic.color);
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}
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}
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picker.Track(list.AddButton("Back", picker.Back).Button);
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@ -97,16 +102,28 @@ public sealed class ScenarioPicker
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_selected = Mathf.Clamp(index, 0, _scenarios.Count - 1);
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for (var i = 0; i < _rows.Count; i++)
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{
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// The prefab tint barely moves the row colour, so the selected row is drawn in the menu accent.
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var colors = _rowColors[i];
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if (i == _selected)
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{
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colors.normalColor = colors.highlightedColor;
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colors.selectedColor = colors.highlightedColor;
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}
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if (i == _selected) colors.normalColor = Color.white;
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_rows[i].colors = colors;
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_rows[i].targetGraphic.color = i == _selected ? Accent : _rowFills[i];
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}
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_detail.Title.text = MainMenu.TitleSubtitle(Selected.Name, _groupLabels[_selected]);
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_detail.Title.text = MainMenu.TitleSubtitle(_groupLabels[_selected], Selected.Name);
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Focus(_launchButton.gameObject);
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Reveal((RectTransform) _rows[_selected].transform);
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}
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// Scrolls the list pane just far enough that the selected row is inside its viewport.
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private void Reveal(RectTransform row)
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{
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var scroll = (_list.Content ?? _list.transform).GetComponentInParent<ScrollRect>();
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if (scroll == null || scroll.content == null) return;
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var view = scroll.viewport != null ? scroll.viewport : (RectTransform) scroll.transform;
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var rowBounds = RectTransformUtility.CalculateRelativeRectTransformBounds(scroll.content, row);
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var viewBounds = RectTransformUtility.CalculateRelativeRectTransformBounds(scroll.content, view);
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var shift = rowBounds.max.y > viewBounds.max.y ? viewBounds.max.y - rowBounds.max.y
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: rowBounds.min.y < viewBounds.min.y ? viewBounds.min.y - rowBounds.min.y : 0;
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scroll.content.anchoredPosition -= new Vector2(0, shift);
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}
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// Launches the selection; focus is cleared first so a repeated Enter or a second click cannot launch twice.
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2
Assets/Scripts/UI/ScenarioPicker.cs.meta
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2
Assets/Scripts/UI/ScenarioPicker.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 252d53300699b374db95fe7d7fcfd9b8
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