Flatten Aetheria CultMesh reactive access

This commit is contained in:
Meta Vens 2026-06-29 02:42:08 +01:00
commit 0830588cbb
26 changed files with 306 additions and 405 deletions

View file

@ -175,8 +175,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_sectorMap ??= ResolveClient()
.State
.Reactive<AetheriaRuntimeSectorMapDocument>();
.State.Document<AetheriaRuntimeSectorMapDocument>().Reactive();
var sectorMap = _sectorMap?.Current;
return (sectorMap?.Zones ?? Array.Empty<AetheriaRuntimeSectorMapZone>())
.FirstOrDefault(zone => zone.ZoneIndex == zoneIndex);
@ -205,8 +204,8 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
{
var nextZoneDetails = ResolveClient()
.State
.Details
.Reactive<AetheriaRuntimeZoneDetailsDocument>(zoneIndex);
.Document<AetheriaRuntimeZoneDetailsDocument>(zoneIndex)
.Reactive();
_zoneDetails?.Dispose();
_zoneDetailsIndex = zoneIndex;
_zoneDetails = nextZoneDetails;
@ -232,7 +231,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
_catalog = ResolveClient().State.Document<AetheriaRuntimeCatalogSnapshot>().Reactive();
}
catch (Exception ex)
{
@ -250,8 +249,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_playerSettings = ResolveClient()
.State
.Reactive<AetheriaRuntimePlayerSettingsDocument>();
.State.Document<AetheriaRuntimePlayerSettingsDocument>().Reactive();
}
catch (Exception ex)
{
@ -322,8 +320,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
try
{
_currentZone ??= ResolveClient()
.State
.Reactive<AetheriaRuntimeCurrentZoneDocument>();
.State.Document<AetheriaRuntimeCurrentZoneDocument>().Reactive();
}
catch (Exception ex)
{