In-game Inventory UI
Created InventoryPanel script which populates a grid with sprites representing the layout of an entity's hull
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1debe67958
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02e85cb0e2
44 changed files with 2230 additions and 191 deletions
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@ -411,14 +411,13 @@ public class ItemManager
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// return ship;
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// }
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public SimpleCommodity CreateInstance(Guid data, int count)
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public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
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{
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var item = ItemData.Get<SimpleCommodityData>(data);
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if (item != null)
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{
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var newItem = new SimpleCommodity
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{
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Data = data,
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Data = item.ID,
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Quantity = count
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};
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//ItemData.Add(newItem);
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@ -429,16 +428,15 @@ public class ItemManager
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return null;
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}
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public CraftedItemInstance CreateInstance(Guid data, float qualityMin, float qualityMax)
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public CraftedItemInstance CreateInstance(CraftedItemData item, float qualityMin, float qualityMax)
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{
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var item = ItemData.Get<CraftedItemData>(data);
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if (item == null)
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{
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_logger("Attempted to create crafted item instance using missing or incorrect item id!");
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return null;
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}
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var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == data);
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var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == item.ID);
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if (blueprint == null)
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{
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_logger("Attempted to create crafted item instance which has no blueprint!");
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@ -451,9 +449,9 @@ public class ItemManager
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foreach (var ingredient in blueprint.Ingredients)
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{
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var itemData = ItemData.Get<ItemData>(ingredient.Key);
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if (itemData is SimpleCommodityData)
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if (itemData is SimpleCommodityData simpleIngredientData)
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{
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var itemInstance = CreateInstance(ingredient.Key, ingredient.Value);
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var itemInstance = CreateInstance(simpleIngredientData, ingredient.Value);
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if(itemInstance == null)
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{
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invalidIngredientFound = true;
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@ -463,9 +461,10 @@ public class ItemManager
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}
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else
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{
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var craftedIngredientData = ItemData.Get<CraftedItemData>(ingredient.Key);
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for (int i = 0; i < ingredient.Value; i++)
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{
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var itemInstance = CreateInstance(ingredient.Key, qualityMin, qualityMax);
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var itemInstance = CreateInstance(craftedIngredientData, qualityMin, qualityMax);
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if (itemInstance == null)
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{
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invalidIngredientFound = true;
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@ -488,7 +487,7 @@ public class ItemManager
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{
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var newGear = new EquippableItem
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{
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Data = data,
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Data = item.ID,
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Ingredients = ingredients,
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Quality = Random.NextFloat(qualityMin, qualityMax),
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Blueprint = blueprint.ID,
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@ -500,7 +499,7 @@ public class ItemManager
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var newCommodity = new CompoundCommodity
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{
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Data = data,
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Data = item.ID,
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Ingredients = ingredients,
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Quality = Random.NextFloat(qualityMin, qualityMax),
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Blueprint = blueprint.ID,
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