In-game Inventory UI
Created InventoryPanel script which populates a grid with sprites representing the layout of an entity's hull
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1debe67958
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02e85cb0e2
44 changed files with 2230 additions and 191 deletions
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@ -44,9 +44,9 @@ public abstract class Entity
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private bool _active;
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private EquippedItem[,] _gearOccupancy;
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private EquippedItem[,] _thermalOccupancy;
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private HardpointData[,] _hardpoints;
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public EquippedItem[,] GearOccupancy;
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public EquippedItem[,] ThermalOccupancy;
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public HardpointData[,] Hardpoints;
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public ItemManager ItemManager { get; }
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public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
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@ -77,20 +77,21 @@ public abstract class Entity
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ItemManager = itemManager;
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Zone = zone;
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Hull = hull;
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MapShip();
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}
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private void MapShip()
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{
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var hullData = ItemManager.GetData(Hull) as HullData;
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_gearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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_thermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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_hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
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GearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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ThermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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Hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
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foreach (var hardpoint in hullData.Hardpoints)
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{
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foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
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{
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var hullCoord = hardpoint.Position + hardpointCoord;
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_hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
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Hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
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}
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}
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}
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@ -193,7 +194,7 @@ public abstract class Entity
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foreach (var i in itemData.Shape.Coordinates)
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{
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var itemCoord = item.Position + itemData.Shape.Rotate(i, item.EquippableItem.Rotation);
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(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[itemCoord.x, itemCoord.y] = null;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] = null;
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}
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return item.EquippableItem;
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@ -211,12 +212,12 @@ public abstract class Entity
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// If there is any gear already occupying that space, it won't fit
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// Thermal items have their own layer and do not collide with gear
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var itemCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
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if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
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}
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}
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else
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{
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var hardpoint = _hardpoints[hullCoord.x, hullCoord.y];
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var hardpoint = Hardpoints[hullCoord.x, hullCoord.y];
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// If there's no hardpoint there, it won't fit
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if (hardpoint == null) return false;
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@ -233,7 +234,7 @@ public abstract class Entity
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// If there is any gear already occupying that space, it won't fit
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// Items placed in hardpoints are automatically aligned to hardpoint rotation
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var itemCoord = hardpoint.Position + itemData.Shape.Rotate(i, hardpoint.Rotation);
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if (_gearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
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if (GearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
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}
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}
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@ -320,7 +321,7 @@ public abstract class Entity
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Hydrate(equippedItem);
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@ -334,7 +335,7 @@ public abstract class Entity
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + i;
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(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Hydrate(equippedItem);
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@ -18,19 +18,17 @@ public enum LauncherCaliber
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public enum HardpointType
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{
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Hull,
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Tool,
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Thermal,
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Thruster,
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WarpThruster,
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Reactor,
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Radiator,
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Shield,
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Cooler,
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Sensors,
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Tool,
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Energy,
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Ballistic,
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Launcher,
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Infrastructure,
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ControlModule
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}
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@ -90,15 +90,31 @@ public class Shape
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private IEnumerable<int2> EnumerateShapeCoordinates()
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{
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for(int x = 0; x < Width; x++)
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for (int y = 0; y < Height; y++)
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{
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for (int y = 0; y < Height; y++)
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for(int x = 0; x < Width; x++)
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{
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if(Cells[x,y]) yield return int2(x, y);
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}
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}
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}
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private int2[] _cachedAllShapeCoordinates;
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[IgnoreMember]
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public int2[] AllCoordinates => _cachedAllShapeCoordinates ?? (_cachedAllShapeCoordinates = EnumerateAllShapeCoordinates().ToArray());
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private IEnumerable<int2> EnumerateAllShapeCoordinates()
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{
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for (int y = 0; y < Height; y++)
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{
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for(int x = 0; x < Width; x++)
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{
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yield return int2(x, y);
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}
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}
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}
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public bool this[int2 pos] {
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get { return pos.x >= 0 && pos.y >= 0 && pos.x < Cells.GetLength(0) && pos.y < Cells.GetLength(1) && Cells[pos.x, pos.y]; }
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set
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@ -306,7 +322,7 @@ public class HardpointData : ITintInspector
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x => ColorMath.HsvToRgb(float3((float)(int)x/hardpointTypes.Length, 1, 1)));
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}
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return _tintColors[Type];
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return _tintColors.ContainsKey(Type) ? _tintColors[Type] : _tintColors[HardpointType.Hull];
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}
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}
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private static Dictionary<HardpointType, float3> _tintColors;
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@ -411,14 +411,13 @@ public class ItemManager
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// return ship;
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// }
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public SimpleCommodity CreateInstance(Guid data, int count)
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public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
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{
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var item = ItemData.Get<SimpleCommodityData>(data);
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if (item != null)
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{
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var newItem = new SimpleCommodity
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{
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Data = data,
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Data = item.ID,
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Quantity = count
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};
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//ItemData.Add(newItem);
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@ -429,16 +428,15 @@ public class ItemManager
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return null;
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}
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public CraftedItemInstance CreateInstance(Guid data, float qualityMin, float qualityMax)
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public CraftedItemInstance CreateInstance(CraftedItemData item, float qualityMin, float qualityMax)
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{
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var item = ItemData.Get<CraftedItemData>(data);
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if (item == null)
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{
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_logger("Attempted to create crafted item instance using missing or incorrect item id!");
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return null;
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}
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var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == data);
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var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == item.ID);
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if (blueprint == null)
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{
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_logger("Attempted to create crafted item instance which has no blueprint!");
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@ -451,9 +449,9 @@ public class ItemManager
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foreach (var ingredient in blueprint.Ingredients)
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{
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var itemData = ItemData.Get<ItemData>(ingredient.Key);
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if (itemData is SimpleCommodityData)
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if (itemData is SimpleCommodityData simpleIngredientData)
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{
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var itemInstance = CreateInstance(ingredient.Key, ingredient.Value);
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var itemInstance = CreateInstance(simpleIngredientData, ingredient.Value);
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if(itemInstance == null)
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{
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invalidIngredientFound = true;
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@ -463,9 +461,10 @@ public class ItemManager
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}
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else
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{
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var craftedIngredientData = ItemData.Get<CraftedItemData>(ingredient.Key);
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for (int i = 0; i < ingredient.Value; i++)
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{
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var itemInstance = CreateInstance(ingredient.Key, qualityMin, qualityMax);
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var itemInstance = CreateInstance(craftedIngredientData, qualityMin, qualityMax);
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if (itemInstance == null)
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{
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invalidIngredientFound = true;
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@ -488,7 +487,7 @@ public class ItemManager
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{
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var newGear = new EquippableItem
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{
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Data = data,
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Data = item.ID,
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Ingredients = ingredients,
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Quality = Random.NextFloat(qualityMin, qualityMax),
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Blueprint = blueprint.ID,
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@ -500,7 +499,7 @@ public class ItemManager
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var newCommodity = new CompoundCommodity
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{
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Data = data,
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Data = item.ID,
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Ingredients = ingredients,
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Quality = Random.NextFloat(qualityMin, qualityMax),
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Blueprint = blueprint.ID,
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