Route weapon groups through checkpoints

This commit is contained in:
Meta Vens 2026-06-16 01:00:40 +01:00
commit 0258e9f106
5 changed files with 88 additions and 13 deletions

View file

@ -33,18 +33,9 @@ public class WeaponGroupAssignment : MonoBehaviour
group.Label.color = groupContainsItem() ? ActiveColor : InactiveColor;
group.Button.onClick.AddListener(() =>
{
if (groupContainsItem())
{
item.Entity.WeaponGroups[i1].items.Remove(item);
item.Entity.WeaponGroups[i1].weapons.Remove(weapon);
group.Label.color = InactiveColor;
}
else
{
item.Entity.WeaponGroups[i1].items.Add(item);
item.Entity.WeaponGroups[i1].weapons.Add(weapon);
group.Label.color = ActiveColor;
}
var assigned = !groupContainsItem();
if (ActionGameManager.Instance.CommitWeaponGroupMembership(item, i1, assigned))
group.Label.color = assigned ? ActiveColor : InactiveColor;
});
group.BeginDragTrigger.OnBeginDragAsObservable()