This commit is contained in:
BirgitteSilverbow 2020-06-07 20:34:46 -04:00
commit 021a97b2ef
17 changed files with 920 additions and 25 deletions

View file

@ -1773,6 +1773,7 @@
<e p="FlatFlatButton.cs" t="Include" />
<e p="GalaxyZone.cs" t="Include" />
<e p="Icons.cs" t="Include" />
<e p="IncrementField.cs" t="Include" />
<e p="InputField.cs" t="Include" />
<e p="LoginScreen.cs" t="Include" />
<e p="MouseHover.cs" t="Include" />

View file

@ -886,6 +886,7 @@
<Compile Include="Assets\Scripts\UI\FlatFlatButton.cs" />
<Compile Include="Assets\Scripts\UI\GalaxyZone.cs" />
<Compile Include="Assets\Scripts\UI\Icons.cs" />
<Compile Include="Assets\Scripts\UI\IncrementField.cs" />
<Compile Include="Assets\Scripts\UI\InputField.cs" />
<Compile Include="Assets\Scripts\UI\LoginScreen.cs" />
<Compile Include="Assets\Scripts\UI\MouseHover.cs" />

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View file

@ -114,6 +114,8 @@ MonoBehaviour:
type: 3}
ButtonField: {fileID: 6566784227922820057, guid: 6db1feb4cda7b8c419384cd42c85a5c4,
type: 3}
IncrementField: {fileID: 5486709585343280439, guid: 9c14c92a1a08b0a4fb4f6aa6f8504082,
type: 3}
SelectedChild: {fileID: 0}
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View file

@ -60,7 +60,7 @@ TextureImporter:
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 256
maxTextureSize: 64
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@ -71,7 +71,7 @@ TextureImporter:
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maxTextureSize: 256
maxTextureSize: 64
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@ -82,7 +82,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -71,7 +71,7 @@ TextureImporter:
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@ -82,7 +82,7 @@ TextureImporter:
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View file

@ -47,6 +47,11 @@ public interface IPersistentBehavior//<T> where T : IBehavior
void Restore(PersistentBehaviorData data);
}
public interface IPopulationAssignment
{
int AssignedPopulation { get; set; }
}
public interface IController
{
bool Available { get; }

View file

@ -15,8 +15,11 @@ public class FactoryData : BehaviorData
[InspectableField, JsonProperty("automation"), Key(2)]
public int AutomationPoints;
[InspectableField, JsonProperty("automationQuality"), Key(3)]
public float AutomationQuality = .5f;
[InspectableDatabaseLink(typeof(PersonalityAttribute)), JsonProperty("productionProfile"), Key(3)]
[InspectableDatabaseLink(typeof(PersonalityAttribute)), JsonProperty("productionProfile"), Key(4)]
public Dictionary<Guid, float> ProductionProfile = new Dictionary<Guid, float>();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
@ -25,13 +28,14 @@ public class FactoryData : BehaviorData
}
}
public class Factory : IBehavior, IPersistentBehavior
public class Factory : IBehavior, IPersistentBehavior, IPopulationAssignment
{
public float ProductionQuality;
public double RetoolingTime;
public string ItemName;
public Guid ItemUnderConstruction;
public bool Active;
public int AssignedPopulation { get; set; }
public Entity Entity { get; }
public Gear Item { get; }
@ -64,7 +68,6 @@ public class Factory : IBehavior, IPersistentBehavior
private FactoryData _data;
private Guid _blueprint;
private int _assignedPopulation;
private bool _retooling = false;
private float _currentProductionQuality;
@ -86,7 +89,7 @@ public class Factory : IBehavior, IPersistentBehavior
if (ItemUnderConstruction != Guid.Empty)
{
Entity.IncompleteCargo[ItemUnderConstruction] =
Entity.IncompleteCargo[ItemUnderConstruction] - delta * (_assignedPopulation + _data.AutomationPoints) /
Entity.IncompleteCargo[ItemUnderConstruction] - delta * (AssignedPopulation + _data.AutomationPoints) /
pow(lerp(blueprint.QualityFloor, 1, saturate(_currentProductionQuality)),
blueprint.ProductionExponent);
@ -99,6 +102,9 @@ public class Factory : IBehavior, IPersistentBehavior
Entity.AddCargo(craftedItemInstance);
Entity.IncompleteCargo.Remove(ItemUnderConstruction);
ItemUnderConstruction = Guid.Empty;
foreach (var attribute in _data.ProductionProfile)
Entity.Personality[attribute.Key] = lerp(Entity.Personality[attribute.Key], attribute.Value,
Context.GlobalData.ProductionPersonalityLerp * ((float) AssignedPopulation / Entity.Population));
Item.Change();
}
@ -119,11 +125,20 @@ public class Factory : IBehavior, IPersistentBehavior
if (Active)
{
// Applying exponents to two random numbers and adding them produces a range of interesting probability distributions for quality
ItemUnderConstruction = Entity.Build(blueprint, blueprint.Quality *
var profileDistance = 0f;
if (_data.ProductionProfile.Any())
profileDistance = _data.ProductionProfile.Sum(x => abs(x.Value - Entity.Personality[x.Key])) /
_data.ProductionProfile.Count;
var personalityQuality =
(_data.AutomationPoints * _data.AutomationQuality + AssignedPopulation * (1 - profileDistance)) /
(_data.AutomationPoints + AssignedPopulation);
ItemUnderConstruction = Entity.Build(blueprint,
blueprint.Quality *
pow(personalityQuality, blueprint.PersonalityExponent) *
pow(ProductionQuality, blueprint.QualityExponent) *
(pow(Context.Random.NextFloat(), blueprint.RandomExponent) +
pow(Context.Random.NextFloat(), blueprint.RandomExponent)) / 2, ItemName);
// Applying exponents to two random numbers and averaging them produces a range of interesting probability distributions for quality
(pow(Context.Random.NextFloat(), blueprint.RandomQualityExponent) +
pow(Context.Random.NextFloat(), blueprint.RandomQualityExponent)) / 2, ItemName);
if(ItemUnderConstruction!=Guid.Empty)
Item.Change();
@ -139,7 +154,7 @@ public class Factory : IBehavior, IPersistentBehavior
{
Blueprint = _blueprint,
RetoolingTime = RetoolingTime,
AssignedPopulation = _assignedPopulation,
AssignedPopulation = AssignedPopulation,
ProductionQuality = ProductionQuality
};
}
@ -149,7 +164,7 @@ public class Factory : IBehavior, IPersistentBehavior
var factoryPersistence = data as FactoryPersistence;
_blueprint = factoryPersistence.Blueprint;
RetoolingTime = factoryPersistence.RetoolingTime;
_assignedPopulation = factoryPersistence.AssignedPopulation;
AssignedPopulation = factoryPersistence.AssignedPopulation;
ProductionQuality = factoryPersistence.ProductionQuality;
}
}

View file

@ -31,24 +31,27 @@ public class BlueprintData : DatabaseEntry, INamedEntry
public float ProductionExponent = 1;
[InspectableField, JsonProperty("randomExponent"), Key(8)]
public float RandomExponent = 1;
public float RandomQualityExponent = 1;
[InspectableField, JsonProperty("qualityFloor"), Key(9)]
[InspectableField, JsonProperty("personalityExponent"), Key(9)]
public float PersonalityExponent = 1;
[InspectableField, JsonProperty("qualityFloor"), Key(10)]
public float QualityFloor = .25f;
[InspectableField, JsonProperty("statEffects"), Key(10)]
[InspectableField, JsonProperty("statEffects"), Key(11)]
public List<BlueprintStatEffect> StatEffects = new List<BlueprintStatEffect>();
[InspectableField, JsonProperty("researchTime"), Key(11)]
[InspectableField, JsonProperty("researchTime"), Key(12)]
public float ResearchTime;
[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("researchDependencies"), Key(12)]
[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("researchDependencies"), Key(13)]
public List<Guid> Dependencies = new List<Guid>();
[InspectableDatabaseLink(typeof(CraftedItemData)), JsonProperty("factoryItem"), Key(13)]
[InspectableDatabaseLink(typeof(CraftedItemData)), JsonProperty("factoryItem"), Key(14)]
public Guid FactoryItem;
[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("resourceRequirements"), Key(14)]
[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("resourceRequirements"), Key(15)]
public Dictionary<Guid, int> ResourceRequirements = new Dictionary<Guid, int>();
[IgnoreMember] public string EntryName

View file

@ -75,6 +75,9 @@ public abstract class Entity : DatabaseEntry, IMessagePackSerializationCallbackR
// [IgnoreMember] public Dictionary<Gear, EquippableItemData> GearData;
// [IgnoreMember] public Dictionary<Gear, List<IBehavior>> ItemBehaviors;
private List<IPopulationAssignment> PopulationAssignments = new List<IPopulationAssignment>();
[IgnoreMember] public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
[IgnoreMember] public float Mass { get; private set; }
[IgnoreMember] public float OccupiedCapacity { get; private set; }
[IgnoreMember] public float ThermalMass { get; private set; }
@ -187,6 +190,10 @@ public abstract class Entity : DatabaseEntry, IMessagePackSerializationCallbackR
Trigger = (Trigger) g.FirstOrDefault(b=>b is Trigger)
})
.ToArray();
foreach(var behavior in hardpoint.Behaviors)
if(behavior is IPopulationAssignment populationAssignment)
PopulationAssignments.Add(populationAssignment);
}
public void Equip(Gear gear, Hardpoint hardpoint)

View file

@ -744,7 +744,7 @@ public class GameContext
{
Name = $"{loadoutData.Name} {Random.NextInt(1,255):X}",
Temperature = 293,
Population = 1
Population = 4
};
var parentCorp = Cache.Get<MegaCorporation>(corpData.Parent);
foreach (var attribute in parentCorp.Personality)

View file

@ -163,6 +163,9 @@ public class GlobalData : DatabaseEntry
[InspectableField, JsonProperty("significantDigits"), Key(51)]
public int SignificantDigits = 3;
[InspectableField, JsonProperty("productionPersonalityLerp"), Key(52)]
public float ProductionPersonalityLerp = .05f;
public float PlanetRadius(float mass)
{

View file

@ -65,7 +65,7 @@ public class ColonyTab : MonoBehaviour
General.AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GlobalData.SignificantDigits)}");
General.AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
General.AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehaviors<Reactor>().First().Capacitance:0}");
General.AddProperty("Population", () => $"{entity.Population}");
General.AddProperty("Assigned Population", () => $"{entity.AssignedPopulation}/{entity.Population}");
var personalityList = General.AddList("Personality");
foreach (var attribute in entity.Personality.Keys)
personalityList.AddPersonalityProperty(Context.Cache.Get<PersonalityAttribute>(attribute),

View file

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class IncrementField : MonoBehaviour
{
public TextMeshProUGUI Label;
public TextMeshProUGUI Value;
public FlatFlatButton Increment;
public FlatFlatButton Decrement;
}

View file

@ -0,0 +1,11 @@
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View file

@ -9,6 +9,8 @@ using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class PropertiesPanel : MonoBehaviour
{
@ -26,6 +28,7 @@ public class PropertiesPanel : MonoBehaviour
public BoolField BoolField;
public PropertyButton PropertyButton;
public ButtonField ButtonField;
public IncrementField IncrementField;
[HideInInspector] public FlatFlatButton SelectedChild;
[HideInInspector] public GameContext Context;
@ -215,6 +218,27 @@ public class PropertiesPanel : MonoBehaviour
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddIncrementField(string name, Func<int> read, Action<int> write, Func<int> min, Func<int> max)
{
var field = Instantiate(IncrementField, transform);
field.Label.text = name;
field.Increment.OnClick += data => write(read() + 1);
field.Decrement.OnClick += data => write(read() - 1);
RefreshPropertyValues += () =>
{
var val = read();
var minval = min();
var maxval = max();
if (val < minval || val > maxval)
write(val = clamp(val, minval, maxval));
field.Value.text = val.ToString(CultureInfo.InvariantCulture);
field.Increment.CurrentState = val == maxval ? FlatButtonState.Disabled : FlatButtonState.Unselected;
field.Decrement.CurrentState = val == minval ? FlatButtonState.Disabled : FlatButtonState.Unselected;
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<float> read, Action<float> write, float min, float max)
{
var field = Instantiate(RangedFloatField, transform);
@ -464,6 +488,11 @@ public class PropertiesPanel : MonoBehaviour
}
foreach (var behavior in hardpoint.Behaviors)
{
if(behavior is IPopulationAssignment populationAssignment)
AddIncrementField("Assigned Population",
() => populationAssignment.AssignedPopulation,
p => populationAssignment.AssignedPopulation = p,
() => 0, () => entity.Population - entity.AssignedPopulation + populationAssignment.AssignedPopulation);
if (behavior is Thermotoggle thermotoggle)
AddField("Target Temperature", () => thermotoggle.TargetTemperature, temp => thermotoggle.TargetTemperature = temp);
if (behavior is Factory factory)