Restore behavior runtime state from typed Continue

This commit is contained in:
Meta Vens 2026-06-16 09:01:05 +01:00
commit 01fc810eb4
23 changed files with 406 additions and 13 deletions

View file

@ -854,6 +854,11 @@ static void RequireMainMenuContinueRunState(string root)
"string.Equals(entitySnapshot.RecordKey, currentEntityKey",
"BindToEntity(currentEntity)",
"RestoreActiveConsumablesFromTypedEntitySnapshot(entity, entitySnapshot)",
"RestoreRuntimeBehaviorStateFromTypedSnapshot(entity, entitySnapshot, restoredEntities)",
"ResolveRuntimeBehavior(entity, weaponState.OwnerKind, weaponState.OwnerIndex, weaponState.BehaviorIndex)",
"lockWeapon.RestoreRuntimeState(",
"drive.RestoreRuntimeState(",
"resourceScanner.RestoreRuntimeState(",
"entity.RestoreStatGrids(entitySnapshot.StatGrids)",
"RestoreThermalExposure((float)entitySnapshot.Heatstroke, (float)entitySnapshot.Hypothermia)",
"entity.HeatsinksEnabled = entitySnapshot.HeatsinksEnabled",