Restore behavior runtime state from typed Continue
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23 changed files with 406 additions and 13 deletions
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@ -854,6 +854,11 @@ static void RequireMainMenuContinueRunState(string root)
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"string.Equals(entitySnapshot.RecordKey, currentEntityKey",
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"BindToEntity(currentEntity)",
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"RestoreActiveConsumablesFromTypedEntitySnapshot(entity, entitySnapshot)",
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"RestoreRuntimeBehaviorStateFromTypedSnapshot(entity, entitySnapshot, restoredEntities)",
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"ResolveRuntimeBehavior(entity, weaponState.OwnerKind, weaponState.OwnerIndex, weaponState.BehaviorIndex)",
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"lockWeapon.RestoreRuntimeState(",
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"drive.RestoreRuntimeState(",
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"resourceScanner.RestoreRuntimeState(",
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"entity.RestoreStatGrids(entitySnapshot.StatGrids)",
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"RestoreThermalExposure((float)entitySnapshot.Heatstroke, (float)entitySnapshot.Hypothermia)",
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"entity.HeatsinksEnabled = entitySnapshot.HeatsinksEnabled",
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