Preserve generated equipment rotation

This commit is contained in:
Meta Vens 2026-07-16 15:02:01 +01:00
commit 01f0d69b8d
15 changed files with 78 additions and 20 deletions

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@ -1275,6 +1275,8 @@ static void RequireDaemonPlayableRunGenerationAuthority(string root)
"HasBehavior(candidate, controllerKind)",
"for (var draw = 0; draw < 16 && pool.Count > 0; draw++)",
"FindFit(interiorCells, width, height, item, occupied)",
"slots.Add(Slot(hardpoint.PositionX, hardpoint.PositionY, item.ItemKey, rotation))",
"Rotation = RotationName(rotation)",
"AetheriaLoadoutGenerationReceipt",
"Selections = selectedKeys.Select"
};