Preserve generated equipment rotation
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15 changed files with 78 additions and 20 deletions
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@ -1275,6 +1275,8 @@ static void RequireDaemonPlayableRunGenerationAuthority(string root)
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"HasBehavior(candidate, controllerKind)",
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"for (var draw = 0; draw < 16 && pool.Count > 0; draw++)",
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"FindFit(interiorCells, width, height, item, occupied)",
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"slots.Add(Slot(hardpoint.PositionX, hardpoint.PositionY, item.ItemKey, rotation))",
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"Rotation = RotationName(rotation)",
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"AetheriaLoadoutGenerationReceipt",
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"Selections = selectedKeys.Select"
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};
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