Preserve generated equipment rotation
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15 changed files with 78 additions and 20 deletions
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@ -1561,7 +1561,7 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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availableHull.Hardpoints =
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[
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new AetheriaRuntimeHardpoint("ControlModule", 0, 0, 1, 1, 1, one, "", "None", 0),
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new AetheriaRuntimeHardpoint("Weapon", 1, 0, 1, 1, 1, one, "", "None", 0),
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new AetheriaRuntimeHardpoint("Weapon", 1, 0, 1, 1, 1, one, "", "Clockwise", 0),
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new AetheriaRuntimeHardpoint("Sensors", 2, 0, 1, 1, 1, one, "", "None", 0)
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];
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var unavailableHull = Item("cheap-foreign-hull", AetheriaRuntimeItemCategories.Hull, "foreign", 1);
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@ -1637,6 +1637,8 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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first.Equipment.Any(value => value.ItemKey == "ship-sensor") &&
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first.Equipment.All(value => value.ItemKey != "station-sensor"),
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"generated ships must fit hardpoint equipment and reject station-sized sensor gear");
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RequireEqual("Clockwise", first.Equipment.Single(value => value.ItemKey == "cannon").Rotation,
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"generated equipment must preserve the placement rotation used by hardpoint fitting");
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Require(first.HullItemKey == second.HullItemKey &&
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first.Equipment.Select(value => value.ItemKey).SequenceEqual(second.Equipment.Select(value => value.ItemKey)),
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"same seed, map, faction and catalog must produce the same loadout");
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