Lot moves to ItemInstance at key 11; stacks merge, split, restore and root by lot
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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5 changed files with 16 additions and 12 deletions
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@ -72,8 +72,9 @@ public class ItemManager
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};
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}
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// The one resolution path from a crafted instance to the lot it was minted from.
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public Lot GetLot(CraftedItemInstance item) => Lots[item.Lot];
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// The one resolution path from an instance to the lot it was minted or mined from. Lot 0 throws: a bought or
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// staged commodity has no lot, and the caller asks Lot != 0 first.
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public Lot GetLot(ItemInstance item) => Lots[item.Lot];
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// Returns stat when not equipped: a null-entity context with no heat, no power and no modifiers. It says so
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// in its own name (UnequippedStatContext) rather than being a third quiet dialect of the arithmetic.
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