Lot moves to ItemInstance at key 11; stacks merge, split, restore and root by lot
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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5 changed files with 16 additions and 12 deletions
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@ -24,6 +24,11 @@ public abstract class ItemInstance
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{
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[JsonProperty("data"), Key(0)] public CultRecordRef<ItemData> Data;
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[JsonProperty("rotation"), Key(1)] public ItemRotation Rotation;
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// The lot this unit was minted or mined from: crafted units' design, provenance, workmanship and role fills all
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// live there; a mined SimpleCommodity names its Extracted lot (zone, belt, ore). Lot 0 is no lot: bought, staged
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// and loadout commodities, and every save from before the field reached SimpleCommodity.
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[JsonProperty("lot"), Key(11)] public int Lot;
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}
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[Union(0, typeof(CompoundCommodity)),
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@ -33,9 +38,7 @@ public abstract class ItemInstance
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public abstract class CraftedItemInstance : ItemInstance
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{
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// Keys 2 (Quality), 9 (Ingredients) and 10 (Product) belonged to fields moved to Lot; do not reuse them.
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// The lot this unit was minted from: its design, provenance, workmanship and role fills all live there.
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[JsonProperty("lot"), Key(11)] public int Lot;
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// Key 11 (Lot) lives on ItemInstance.
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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