Aetheria/Assets/Scripts/EntityPrefab.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityPrefab : MonoBehaviour
{
public HullCollider[] HullColliders;
public ThrusterHardpoint[] ThrusterHardpoints;
public WeaponHardpoint[] WeaponHardpoints;
public ArticulationPoint[] ArticulationPoints;
public GameObject DestroyEffect;
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}