Aetheria/Assets/Scripts/Gameplay/AetheriaUnityRenderSplatViewportSource.cs

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C#
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using System;
using GameCult.Aetheria.State.Verse;
using GameCult.Mesh;
using UnityEngine;
public sealed class AetheriaUnityRenderSplatViewportSource : MonoBehaviour
{
[SerializeField]
private AetheriaRenderSplatRasterizer rasterizer;
[SerializeField]
private AetheriaRenderSplatLayerRenderer layerRenderer;
[SerializeField]
private string layerKey = AetheriaRuntimeRenderSplatLayerKeys.GravityHeight;
[SerializeField]
private Vector2 position;
[SerializeField]
private Vector2 size = new Vector2(1024, 1024);
[SerializeField]
private float refreshIntervalSeconds = 0.5f;
[SerializeField]
private bool renderInLateUpdate = true;
private float _nextRefreshTime;
private AetheriaRuntimeRtsViewportBounds _viewport;
private CultMeshReactiveDocument<AetheriaRuntimeRenderSplatsViewportDocument> _renderSplatsViewport;
public RenderTexture TargetTexture
{
get
{
if (layerRenderer != null && layerRenderer.TryGetTexture(layerKey, out var texture))
return texture;
return rasterizer != null ? rasterizer.TargetTexture : null;
}
}
private void Reset()
{
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
}
private void LateUpdate()
{
if (renderInLateUpdate)
RenderLatest();
}
private void OnDisable()
{
ClearViewportDocument();
}
public bool RenderLatest()
{
ResolveRenderers();
if (layerRenderer == null && rasterizer == null)
return false;
RefreshDocument(false);
var document = _renderSplatsViewport?.Current;
if (document == null)
return false;
if (layerRenderer != null)
{
layerRenderer.Render(document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
rasterizer.Render(document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
private void ResolveRenderers()
{
if (layerRenderer == null)
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
if (rasterizer == null)
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
if (layerRenderer == null && rasterizer == null)
layerRenderer = gameObject.AddComponent<AetheriaRenderSplatLayerRenderer>();
}
public void SetLayerKey(string value)
{
layerKey = string.IsNullOrWhiteSpace(value)
? AetheriaRuntimeRenderSplatLayerKeys.GravityHeight
: value;
}
public void SetViewport(Vector2 center, Vector2 viewportSize)
{
position = center;
size = viewportSize;
RefreshDocument(true);
}
private void RefreshDocument(bool force)
{
var viewport = ResolveViewportBounds();
if (!force && _renderSplatsViewport != null && SameViewport(_viewport, viewport))
return;
if (!force && Time.unscaledTime < _nextRefreshTime)
return;
_nextRefreshTime = Time.unscaledTime + Mathf.Max(0.02f, refreshIntervalSeconds);
try
{
var nextRenderSplatsViewport = AetheriaUnityRuntimeClientProvider
.ReactiveRenderSplatsViewport(
viewport,
"unity-render-splat-viewport");
ClearViewportDocument();
_viewport = viewport;
_renderSplatsViewport = nextRenderSplatsViewport;
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria render splats from local Verse state: {ex.Message}");
}
}
private AetheriaRuntimeRtsViewportBounds ResolveViewportBounds()
{
var halfSize = size * 0.5f;
return new AetheriaRuntimeRtsViewportBounds
{
MinX = position.x - halfSize.x,
MinY = position.y - halfSize.y,
MaxX = position.x + halfSize.x,
MaxY = position.y + halfSize.y
};
}
private void ClearViewportDocument()
{
_renderSplatsViewport?.Dispose();
_renderSplatsViewport = null;
}
private static bool SameViewport(
AetheriaRuntimeRtsViewportBounds left,
AetheriaRuntimeRtsViewportBounds right)
{
if (left == null || right == null)
return false;
return Mathf.Approximately(left.MinX, right.MinX) &&
Mathf.Approximately(left.MinY, right.MinY) &&
Mathf.Approximately(left.MaxX, right.MaxX) &&
Mathf.Approximately(left.MaxY, right.MaxY);
}
}