169 lines
5.2 KiB
C#
169 lines
5.2 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class MathJsonConverter : JsonConverter
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{
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private readonly Dictionary<Type, Action<JsonWriter, object>> _writers;
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private readonly Dictionary<Type, Func<JArray, object>> _readers;
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public MathJsonConverter()
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{
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_writers = GenerateWriters();
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_readers = GenerateReaders();
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}
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private Dictionary<Type, Action<JsonWriter, object>> GenerateWriters()
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{
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var writers = new Dictionary<Type, Action<JsonWriter, object>>();
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writers[typeof(float2)] = (writer, o) =>
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{
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if (!(o is float2 v))
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throw new JsonReaderException();
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writer.WriteStartArray();
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writer.WriteValue(v.x);
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writer.WriteValue(v.y);
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writer.WriteEndArray();
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};
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writers[typeof(int2)] = (writer, o) =>
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{
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if (!(o is int2 v))
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throw new JsonReaderException();
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writer.WriteStartArray();
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writer.WriteValue(v.x);
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writer.WriteValue(v.y);
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writer.WriteEndArray();
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};
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writers[typeof(float3)] = (writer, o) =>
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{
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if (!(o is float3 v))
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throw new JsonReaderException();
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writer.WriteStartArray();
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writer.WriteValue(v.x);
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writer.WriteValue(v.y);
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writer.WriteValue(v.z);
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writer.WriteEndArray();
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};
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writers[typeof(float4)] = (writer, o) =>
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{
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if (!(o is float4 v))
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throw new JsonReaderException();
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writer.WriteStartArray();
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writer.WriteValue(v.x);
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writer.WriteValue(v.y);
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writer.WriteValue(v.z);
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writer.WriteValue(v.w);
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writer.WriteEndArray();
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};
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return writers;
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}
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private Dictionary<Type, Func<JArray, object>> GenerateReaders()
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{
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var readers = new Dictionary<Type, Func<JArray, object>>();
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readers[typeof(float2)] = array =>
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{
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if (array.Count < 2)
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{
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throw new JsonReaderException(
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$"Could not read {typeof(float2)} from json, expected a json array with 2 elements");
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}
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return float2(
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array[0].ToObject<float>(),
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array[1].ToObject<float>());
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};
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readers[typeof(int2)] = array =>
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{
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if (array.Count < 2)
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{
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throw new JsonReaderException(
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$"Could not read {typeof(float2)} from json, expected a json array with 2 elements");
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}
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return int2(
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array[0].ToObject<int>(),
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array[1].ToObject<int>());
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};
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readers[typeof(float3)] = array =>
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{
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if (array.Count < 3)
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{
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throw new JsonReaderException(
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$"Could not read {typeof(float3)} from json, expected a json array with 3 elements");
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}
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return float3(
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array[0].ToObject<float>(),
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array[1].ToObject<float>(),
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array[2].ToObject<float>());
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};
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readers[typeof(float4)] = array =>
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{
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if (array.Count < 4)
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{
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throw new JsonReaderException(
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$"Could not read {typeof(float4)} from json, expected a json array with 4 elements");
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}
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return float4(
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array[0].ToObject<float>(),
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array[1].ToObject<float>(),
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array[2].ToObject<float>(),
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array[3].ToObject<float>());
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};
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return readers;
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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if (_writers.TryGetValue(value.GetType(), out var serializeAction))
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serializeAction(writer, value);
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else
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throw new JsonReaderException($"Invalid type for ValueConverter:{value.GetType()}");
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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if (_readers.TryGetValue(objectType, out var deserializeFunc))
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{
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// Convert token from reader to array for deserialize function
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var token = JToken.ReadFrom(reader);
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if (!(token is JArray asArray))
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throw new JsonReaderException(
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$"Could not read {objectType} from json, expected a json array but got {token.Type}");
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return deserializeFunc(asArray);
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}
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throw new JsonReaderException($"Invalid type for ValueConverter:{objectType}");
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}
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public override bool CanConvert(Type objectType)
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{
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//If the dictionary contains the key, the type can be handled by this class
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return _writers.ContainsKey(objectType);
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}
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//Enable this JSON Converter for reading as well as writing values
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public override bool CanRead => true;
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public override bool CanWrite => true;
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}
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