Aetheria/Assets/Scripts/Gameplay/Weapons/ConstantWeaponEffectManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class ConstantWeaponEffectManager : MonoBehaviour
{
public abstract void StartFiring(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target);
public abstract void StopFiring(EquippedItem item);
}