Aetheria/Assets/Scripts/Sector Display/GravityObject.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravityObject : MonoBehaviour
{
[HideInInspector]
public Material GravityMaterial;
[HideInInspector]
public string Shader;
void Start () {
Gravity.Instance.GravityObjects.Add(this);
GravityMaterial = GetComponent<MeshRenderer>().material;
Shader = GravityMaterial.shader.name;
}
}