47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
public class CopyTransform : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
public Transform Target;
|
|||
|
|
public bool CopyXPosition = false;
|
|||
|
|
public bool CopyYPosition = false;
|
|||
|
|
public bool CopyZPosition = false;
|
|||
|
|
public bool CopyRotation = false;
|
|||
|
|
//public Vector3 RotationOffsetEulerAngles = Vector3.zero;
|
|||
|
|
public Camera PixelSnapCamera;
|
|||
|
|
public float PixelSnapIncrement = 1;
|
|||
|
|
|
|||
|
|
private float _snapLength;
|
|||
|
|
|
|||
|
|
void Update ()
|
|||
|
|
{
|
|||
|
|
var snap = PixelSnapCamera != null;
|
|||
|
|
if(snap)
|
|||
|
|
_snapLength = PixelSnapCamera.orthographicSize * PixelSnapIncrement / PixelSnapCamera.targetTexture.width;
|
|||
|
|
|
|||
|
|
var x = CopyXPosition ? Target.position.x : transform.position.x;
|
|||
|
|
if (snap)
|
|||
|
|
{
|
|||
|
|
var x1 = (int) (x / _snapLength);
|
|||
|
|
x = x1 * _snapLength;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
var z = CopyZPosition ? Target.position.z : transform.position.z;
|
|||
|
|
if (snap)
|
|||
|
|
{
|
|||
|
|
var z1 = (int) (z / _snapLength);
|
|||
|
|
z = z1 * _snapLength;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
transform.position = new Vector3(x, CopyYPosition ? Target.position.y : transform.position.y, z);
|
|||
|
|
|
|||
|
|
if (CopyRotation)
|
|||
|
|
{
|
|||
|
|
var flatForward = Target.forward;
|
|||
|
|
flatForward.y = 0;
|
|||
|
|
transform.rotation = Quaternion.LookRotation(Vector3.down, flatForward.normalized);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|