2021-01-25 05:53:36 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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2026-06-13 04:56:50 +01:00
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[Inspectable, MessagePackObject, RuntimeInspectable]
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2021-01-25 05:53:36 +00:00
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public class AutoWeaponData : InstantWeaponData
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{
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2021-04-18 05:13:20 +01:00
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public override Behavior CreateInstance(EquippedItem item)
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2021-01-25 05:53:36 +00:00
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{
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2021-04-12 04:20:52 +01:00
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return new AutoWeapon(this, item);
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2021-01-25 05:53:36 +00:00
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}
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}
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public class AutoWeapon : InstantWeapon
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{
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2026-06-13 04:56:50 +01:00
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2021-04-18 05:13:20 +01:00
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public AutoWeapon(InstantWeaponData data, EquippedItem item) : base(data, item) { }
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public AutoWeapon(InstantWeaponData data, ConsumableItemEffect item) : base(data, item) { }
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2021-01-25 05:53:36 +00:00
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2021-04-14 03:29:14 +01:00
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public override bool Execute(float dt)
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2021-01-25 05:53:36 +00:00
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{
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if(_firing && _burstRemaining == 0 && _cooldown < 0)
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Trigger();
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2021-04-14 03:29:14 +01:00
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return base.Execute(dt);
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2021-01-25 05:53:36 +00:00
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}
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}
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